Archive for August, 2006



Siggraph - Video Compositing

demo-bob kopie.jpgToday we show Bob Holcomb giving a demonstration of video compositing and garbage matting in Blender. Garbage matting is used to occlude material from a video that should not be included in the final edit. Although I'm sure it's pretty common, it was the first time that I saw someone use this technique and I was intrigued by what he showed.

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closeup.jpgDuring Siggraph, the RealFlow/Next Limit booth was giving out informational booklets and t-shirts.  The back of the books and the front of the t-shirt had an image of the number "4" written in python to indicate that the newest version of RealFlow had python scripting abilities which was highlighted with the words "RealFlow" and "Scripting Features" in bold.  However, it seems that the marketing company hired by RealFlow must be HUGE Blender fans.

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Siggraph - Face Modeling

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andy thumb.jpgThis video shows Andy Goralczyk, the Art Director of Elephants Dream, working his magic by creating an alien face in only thirty minutes.

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iso.gifAfter the highlighting of open source software at Siggraph, a conference is already scheduled in Argentina to focus on 3D animation with open source tools.

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Siggraph - Fluid Demo

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fluid kopie.jpgToday, you can see Jason van Grumster (or Groo, as everyone is calling him) showing you everything you need to know about Blender's internal fluid simulator.

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collada.jpgWhile at Siggraph, I had the pleasure of meeting the Khronos Group member and Blender artist Dominic Agoro-Ombaka (he was at the Khronos group booth).  During a Collada Birds of a Feather meeting he discovered something with the Collada 1.4 importer that comes packaged with Blender 2.42a.

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Siggraph - Hand Rigging Demo

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Afbeelding 1 kopie2.pngDuring Siggraph, Blender artists were giving demonstrations on the big screen every half hour and we managed to tape four of them for you. Today, you can see the Hand Rigging Demo by Elephants Dream director Bassam Kurdali.

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S2006_PC_leftRGB.jpgBart filmed several of the demos at the booth but I don't know how well they turned out.  I can only hope that we will be able to post some of the demos so everyone can experience them.  In the mean time, and before we return to our regular news posts, I would like to highlight my Siggraph experience.  (In all fariness to myself, there is some "news" below.)

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Jim Blinn

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Photo-0140 kopie.jpgWe've had an amazing occurrence here at the booth. Well, actually Bassam just did.

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Siggraph Day Four - First Tradeshow Day

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eugene kopie.pngTuesday was the first day of the Trade-show and believe it or not, when the show opened people came running in looking for swag. Within a few minutes the Open Source Pavillion was crowded and the fun began!

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Siggraph Day Three - Final Preparations

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Afbeelding 1 kopie1.pngMonday has been the best day so far! We worked from 9am to 11pm to finish the booth, I finally got to meet my BlenderNation partners Eugene and David, and we had an excellent pizza dinner at the floor of our booth ;-)

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Afbeelding 1 kopie.pngSunday I spent the entire day at the Blender Birds of a Feather meeting. It is starting to show that Blender is becoming more and more popular: there were so many visitors that between 10 and 20 of them had to stand at the back of the room. I guess we had over a hundred people in there.

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