collada.jpgAfter some quiet reflection on how to support armatures, Illusoft has released an update to their Collada 1.4 plugin for Blender (now version 0.3.91) with - guess what - beta armature support, and the following features/bug fixes:

Features
BETA - Armature import (no skinning)
import Polylists
import Textures for Transparency

Bugfixes

  • tags contain both and tags, schema violation & causes problems with other importers: EQUATION = 'equation' missing
  • missing u'Materials' key causes import failure, can we continue and report a warning?
  • lacks 'sid' attridute, and lacks 'body' attribute
  • Importer not handling COLLADA 1.4.1 files (even simple ones)
  • Import functionality with Daz Exporter ver 1.4.1
  • Polylists were not importing corrrect

Post issues to the Illusoft forum.  Remember, an updated Collada importer/exporter, is a happy Collada importer/exporter.



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9 Responses to “Collada 1.4 Script Released With Armature Support”  

  1. 1 LetterRip Edit Link

    committed to CVS,

    LetterRip

  2. 2 Pieter Edit Link

    Hi,

    I Just released 0.3.91,

    With full polylist import support. (A lot of Daz and Maya files use this primitive type) and a few bug fixes.

    Check the website at http://colladablender.illusoft.com/downloads.html

    Pieter

  3. 3 Eugene (etr9j) Edit Link

    @All
    I've updated the posted to include the newest update that Pieter did - it's hard to keep up with him sometimes. Hopefully no one will mind that I changed the post 10 hours after I posted it.

  4. 4 Marcus Edit Link

    Hi Eugene,

    I saw the Array Exploration Video and was asking myself how the Desktop Wallpaper in the back was done?

  5. 5 Eugene (etr9j) Edit Link

    @Marcus
    I can actually better answer your question with this link:

    http://www.blendernation.com/2006/08/11/mathias-pedersens-starry-night-tutorials/

    The image was actually done by Mathias and his site has the image and the tutoirals on how he made it. The minute I saw his image I immediately made it my background on all my machines.

  6. 6 Eugene (etr9j) Edit Link

    Shoot, I just realized my background is different now. The image on the aray demo was actually from devianart I think. But I am sure it was made with Apophysis (http://www.apophysis.org/) - though I don't know the details.

  7. 7 hugo Edit Link

    i think i read somewhere that your importer/exporter also supports physics? how does this work? what is possible with that?

  8. 8 Renato Perini Edit Link

    Amazing. :-)
    Thanks, Pieter!

  9. 9 Hoehrer Edit Link

    Just too bad the script does not work since quite a while time (at least not in 2.43). But there is hope:

    Read more about the current problems: http://blenderartists.org/forum/showthread.php?t=85777

    Read more about development progress (or lack thereof): http://colladablender.illusoft.com/phorum/read.php?2,86

    Werner

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