Blental: Blender For MentalRay

mr1.pngWhile visiting graphicall an interesting build by RCRuiz might have caught your eye. It was simply titled "Blental v0.0.1 (Blender for MentalRay)." Those two sweet words "MentalRay" automatically had me downloading the build and checking it out. Do I hear final gathering?

From the thread:

I'm very Happy to present the first version of Blental. This build is for render to Mental ray that is a one of the best commercial render engines on the market.

Blental v0.0.1

- Lights :
Type lamp, spots, sun and area , this last one with 6 diferent types (Square,Rect,Disc,Sphere,Cylinder,Object) and with the option of a visible light.
Shadow factor.
Phyisical lights options.
Caustic Options for all lights.
GI Options for all ligths.
Sample limits for area lights

-Materials
Supports for Cooktor, Phong, Binn, Dgs, Dialectric with photon flags and new options adjust just for Blental.
Suport for textures type imagen with uvm only.
Transparency, Reflectivity, Refractivity supported.
Bumps supported only for images.

-Objects
A new panel (Alt+M) to edit especific properties for objects.

-General Options
Control for Samples , jitter , contrast , and filters.
Control for Trace.
Control for GI.
Control for Caustic.
Control for Final Gathering.
Control for Motion Blur.
Control for Some Diagnostic.
Control for Render Progress.
Control for not export mesh.

-Camera
Dof support.

You can find render tests that RCRuiz has done with Blental here. And here are the screenshots of the MR interface in Blender:

Rendering:

mr1.png mr2.png

Lighting (shots of just the area and spot lights which cover the basic options of all the lights):

spot light.png area light.png

Object variables (using ALT-M when the object is selected):

per object variables.png

I am certain there will be nay-sayers that aren't thrilled with this integration since MR must be purchased and isn't freely available. However, for Blender to have the ability to plugin to production renderers that are widely used can be nothing but a good thing. Well done RCRuiz!

*Note: If you have a standalone MentalRay license, you can get the Windows build on graphicall. The rar has only the blender.exe, and will require the pthreadGC2.dll in the Blender folder which I got here.



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29 Responses to “Blental: Blender For MentalRay”  

  1. 1 DT Edit Link

    Well it's always nice to have many options concerning render engines and rightly said this will probably push blenders reputation in the proffessional area, altough I'm still using as much open source software as possible.

  2. 2 Alabandit Edit Link

    it would be cool to see this incorperated into the main build three, say for blender 2.5 (2.33)

  3. 3 Eugene Edit Link

    @Alabandit
    I'm totally with you on this one… I would also love to see POVray integrated in the final release, since the test build for POVray integration has been around for a while.

  4. 4 Zsolt Edit Link

    Yeah! This is a very welcome addition, Mental Ray is very widely used and recognised, and this will only raise Blender's professional reputation and use.

  5. 5 ZanQdo Edit Link

    This is months of hes work, months! and he decided to give it to us for free, isn't he great?

    This is so good for Blender :-D

  6. 6 Bmud Edit Link

    Awesome!!! it'd be doubly-great to see MentalRay a little mit integrated in with some of the new features of 2.42 like the preview window. 3dsmax sort of has that where it spits out the final gather first to get an idea of the exposure/composition.

  7. 7 aku Edit Link

    Hey you are doing it again RCRuiz!!!
    can't pull any good render from pov yet and you come out with this :)

    Felicidades y gracias!!

  8. 8 Zxayant Edit Link

    A small step for men. A giant leap for BLender!

    Well Done!!!

  9. 9 Sigismondo Pandolfo da Malatesta Condotieri signore da Rimini e Fano Edit Link

    Step by step geting closer to an excelent.
    Im sure this is something that will push blender bit closer to the proffesional use.
    I know guys you love pov, Yaf, etc… I love'm too, but there is not nicer taste than a well made mentalrender. it is a masterpiece.
    the idea of filling the office of blendermentalrenderers turns me on somehow.
    Ill get right into it.

    thanks!

  10. 10 Kernon Edit Link

    …great…i just wet myself…gotta go…

  11. 11 Joeri Edit Link

    Now I'm sure going to send something to the suzanna awards.

  12. 12 MeiaLua Edit Link

    Bravo, Mental ray produced my first 'wow' moment with raytracing. Since then I discovered Indigo, but i still love MR.

  13. 13 Yorik Edit Link

    I think one of these days, the 3dmax, maya, xsi, etc… will need an "export to .blend" option… how delicious!

  14. 14 Laughing Cheese Edit Link

    Great…now I just need to be able to afford mental ray, and not a whole app! :D

  15. 15 Spike1907 Edit Link

    O M F G
    M O G F
    F G O M
    G F M O

    hmm… 3D transformation matrix using "OMFG"??? WTF am I on?!?!

  16. 16 Chris Edit Link

    You should all be happy to hear that as a target for the next release the developers are working on an extended and generic render export API which will allow easy integration with most renderers. This effort is being headed in part by ShortWave (Bobby Parker) our resident RenderMan python guru. I'm sure the results will be satisfactory, however long the work takes.

  17. 17 Gez Edit Link

    Don't spoil him. He still has a lot of work to do.
    Where's that 3D scanner for Blender, Ramón?
    XD

  18. 18 kijja Edit Link

    Mental Ray is very good,proffesional And thank to RCRuiz.
    But I agree with Eugene that I love to see POVray integrated in blender.
    I use&learn Blend2pov it work well only problem about lighting gamma but I think
    RCRuiz can improve.

  19. 19 grafixsuz Edit Link

    Man this is absolutely cool. I went out and bought XSI a few months ago only for the mental ray.
    I basically model in blender and use softimage to render. So, I was hoping for some sort of mental ray intergration, RCRuiz you rock. Now I just need a stand alone licence, DOA

  20. 20 MagicMyshu Edit Link

    pardon my ignorance, but aren't sunflow renders just as high quality as mental ray. Maybe mental ray is faster and can handle more at once, but just going over the galleries, sunflow looks as least as good — still a very cool thing

  21. 21 Sparkus Edit Link

    o_O

    OMG! Today… *sniff* … is the most beautiful day in my live!
    Ok, that was kinda dramatic, but honestly, I'm so happy to hear that! It's so amazing how professional Blender got. Watching the development of Blender is like watching a young child mature. And I'm already exited about what will be included in the next release (and what will be in 3 years).

    Keep on! :D

  22. 22 Alpha Edit Link

    a question… Is mentalray o metalray? in the pictures in some places says mentalray in others says metalray… this is correct ??

  23. 23 Eugene Edit Link

    @grafixsuz
    I also have XSI and it's a shame that mentalray is integrated :(. At least XSI has given us the know-how of using mentalray :)

    @Alpha
    The ones that say metalray are just typos - it's mentalray… damn the elusive letter "n"!

  24. 24 RCRuiz Edit Link

    damn . . . bug 0001 . . . SOME NAMES ARE WRONG!!!!

    jejeje to tell the true I did not put a lot of attention to those things . . . I'm sure there is a lot of typos all over the place :S

    Thanks for all the commentaries, I realy apreciate that you guys like what I had done :D

    Un Saludo
    Carlos

  25. 25 Tynach Edit Link

    This is great! I have Maya Unlimited with Mental Ray, and because my laptop isn't connected to the Internet it has an ethernet address of 000000000000, which isn't recognized as a real liscense by Maya… Maybe I can model in Blender and render in Mental Ray! Worth a shot…

  26. 26 Paul Edit Link

    COOL.
    First Radial Menus, Now Mental Ray, Fantastic!

  27. 27 cekuhnen Edit Link

    OMFG mentalray comes to blender?

    that would be so great to get connected to blender. MentalRay is like Pixars Renderman
    a serious industry standart! that will only raise Blenders acceptance.

    I hope that at one point they will be able to support a similar shader network system in Blender
    like Maya has for mental ray.

  28. 28 cekuhnen Edit Link

    MagicMyshu

    are you kidding? you cannot seriously ask that. MentalRay is a renderingine used in feature films and it offers today industrial strenght. that is not a toy.

    GEZ

    do you know anything about a 3d scanner support? that would be fabolous!!!

  29. 29 RCRuiz Edit Link

    cekuhnen . . GEZ is just trying to annoy me jejeje . . . one of the projects that I have put on hold for Blental and Blend2Pov was a 3d Scanner and a 3d moving tracer . . . jejeje

    Gez . . . . . de plano eres mi conciencia :P

    un Saludo
    RCRuiz

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