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	<title>Comments on: Siggraph - Face Modeling</title>
	<atom:link href="http://www.blendernation.com/2006/08/08/siggraph-face-modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sun, 07 Sep 2008 13:50:42 +0000</pubDate>
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		<item>
		<title>By: sophea</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-23380</link>
		<dc:creator>sophea</dc:creator>
		<pubDate>Sun, 10 Dec 2006 11:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-23380</guid>
		<description>hello everyone,

I want you all to help me.
Could someone send me the document that talk about how to get data from harddisk (the fonctionnement in the pc).

thanks inadvance
from sophea</description>
		<content:encoded><![CDATA[<p>hello everyone,</p>
<p>I want you all to help me.<br />
Could someone send me the document that talk about how to get data from harddisk (the fonctionnement in the pc).</p>
<p>thanks inadvance<br />
from sophea</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joeri</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-12072</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Wed, 04 Oct 2006 20:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-12072</guid>
		<description>@ralf: "Andy did his work in complete silence"</description>
		<content:encoded><![CDATA[<p>@ralf: &#034;Andy did his work in complete silence&#034;</p>
]]></content:encoded>
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	<item>
		<title>By: Ralf</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-12066</link>
		<dc:creator>Ralf</dc:creator>
		<pubDate>Wed, 04 Oct 2006 19:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-12066</guid>
		<description>I can't hear any audio while watching the video. Does it have an audio stream ?</description>
		<content:encoded><![CDATA[<p>I can&#039;t hear any audio while watching the video. Does it have an audio stream ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: @lief</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-9877</link>
		<dc:creator>@lief</dc:creator>
		<pubDate>Fri, 08 Sep 2006 15:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-9877</guid>
		<description>@lief:

Original Question:

How did he start this. Hard to make out. How does he get the eye socket mesh in the begining to have curved lines instead of angular ones? Is it parented to the first object he made. Is he using an array? I wish he would have spoken and walked us through this because it is so awesome…. 

Response:

Until about 5 minutes ago, I had the same question, so I played around with subsurf modeling a little bit, and the modifier (I assume you know how to start the subsurf modifier in blender).  Well, after you add it, notice the three buttons to the right of the Modifier name (in this case, subsurf).  Click on the rightmost one.  Next to that rightmost button, a new checkbox appears.  Click it and all of your edges and faces curve to match the subsurfing, and then all of your vertices are attached to the subsurf rather than the original model shape.

For the mirroring, just add the mirror mod and select the axis to mirror around.  Very cool.</description>
		<content:encoded><![CDATA[<p>@lief:</p>
<p>Original Question:</p>
<p>How did he start this. Hard to make out. How does he get the eye socket mesh in the begining to have curved lines instead of angular ones? Is it parented to the first object he made. Is he using an array? I wish he would have spoken and walked us through this because it is so awesome…. </p>
<p>Response:</p>
<p>Until about 5 minutes ago, I had the same question, so I played around with subsurf modeling a little bit, and the modifier (I assume you know how to start the subsurf modifier in blender).  Well, after you add it, notice the three buttons to the right of the Modifier name (in this case, subsurf).  Click on the rightmost one.  Next to that rightmost button, a new checkbox appears.  Click it and all of your edges and faces curve to match the subsurfing, and then all of your vertices are attached to the subsurf rather than the original model shape.</p>
<p>For the mirroring, just add the mirror mod and select the axis to mirror around.  Very cool.</p>
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	<item>
		<title>By: xlesx</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-9791</link>
		<dc:creator>xlesx</dc:creator>
		<pubDate>Fri, 08 Sep 2006 05:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-9791</guid>
		<description>excellent video! 
while i was watching it i was thinking "how the...?" and "what the...?", i guess there are just some more important blender stuff that i haven't discovered yet...

and yeah, a written step by step would really be great, especially to uncover some of the more "hidden" functions (and their functions ;)...

keep up the excellent work! :D</description>
		<content:encoded><![CDATA[<p>excellent video!<br />
while i was watching it i was thinking &#034;how the&#8230;?&#034; and &#034;what the&#8230;?&#034;, i guess there are just some more important blender stuff that i haven&#039;t discovered yet&#8230;</p>
<p>and yeah, a written step by step would really be great, especially to uncover some of the more &#034;hidden&#034; functions (and their functions ;)&#8230;</p>
<p>keep up the excellent work! :D</p>
]]></content:encoded>
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	<item>
		<title>By: D4Rt5</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8241</link>
		<dc:creator>D4Rt5</dc:creator>
		<pubDate>Fri, 11 Aug 2006 00:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8241</guid>
		<description>Andy is very talented and I know Blender can be made to do some fantastic things so apart from the way I saw @ndy work uv, that demo to me was completely useless.</description>
		<content:encoded><![CDATA[<p>Andy is very talented and I know Blender can be made to do some fantastic things so apart from the way I saw @ndy work uv, that demo to me was completely useless.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jagarts</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8213</link>
		<dc:creator>jagarts</dc:creator>
		<pubDate>Thu, 10 Aug 2006 09:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8213</guid>
		<description>Are you planning to post this in youtube.com?
Just a personal opinion its a great site (youtube).

And thanks for the videos :)

cheers</description>
		<content:encoded><![CDATA[<p>Are you planning to post this in youtube.com?<br />
Just a personal opinion its a great site (youtube).</p>
<p>And thanks for the videos :)</p>
<p>cheers</p>
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	</item>
	<item>
		<title>By: Beginer</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8169</link>
		<dc:creator>Beginer</dc:creator>
		<pubDate>Wed, 09 Aug 2006 18:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8169</guid>
		<description>@ndy, that was great.

are You planning to make, a step by step written tutorial, from this video tutorial?</description>
		<content:encoded><![CDATA[<p>@ndy, that was great.</p>
<p>are You planning to make, a step by step written tutorial, from this video tutorial?</p>
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	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8162</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Wed, 09 Aug 2006 16:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8162</guid>
		<description>Great job Andy!

@Tom:
Try the "To Sphere" function.</description>
		<content:encoded><![CDATA[<p>Great job Andy!</p>
<p>@Tom:<br />
Try the &#034;To Sphere&#034; function.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Willie</title>
		<link>http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8161</link>
		<dc:creator>Willie</dc:creator>
		<pubDate>Wed, 09 Aug 2006 15:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/08/08/siggraph-face-modeling/#comment-8161</guid>
		<description>@Tom
Select the edges in the forehead and the side of the face down to about the ear.  Switch to side view.  Extrude, move the new edges back and rotate them so they radiate from about where the earhole will be.  Do this 4 or 5 times, until your new edges are horizontal (Take the time to round out the first new edges before you do the next ones, saves time).  Thats the back of the head.  Then extrude straight down once or twice for the back of the neck.

Take the edges along the jaw line, extrude and scale in a bit.  Do this once or twice for the underplane of the jaw.  

Take a single edge near the ear hole and jaw line, and extrude a seried of faces toward the notch between the clavicles.  Extrude the back edge of the jaw underplane down for the throat.  

Make connecting faces as needed.  Shape the back of the neck and the jaw/throat.  Takes about ten minutes.  Gets faster with practice.</description>
		<content:encoded><![CDATA[<p>@Tom<br />
Select the edges in the forehead and the side of the face down to about the ear.  Switch to side view.  Extrude, move the new edges back and rotate them so they radiate from about where the earhole will be.  Do this 4 or 5 times, until your new edges are horizontal (Take the time to round out the first new edges before you do the next ones, saves time).  Thats the back of the head.  Then extrude straight down once or twice for the back of the neck.</p>
<p>Take the edges along the jaw line, extrude and scale in a bit.  Do this once or twice for the underplane of the jaw.  </p>
<p>Take a single edge near the ear hole and jaw line, and extrude a seried of faces toward the notch between the clavicles.  Extrude the back edge of the jaw underplane down for the throat.  </p>
<p>Make connecting faces as needed.  Shape the back of the neck and the jaw/throat.  Takes about ten minutes.  Gets faster with practice.</p>
]]></content:encoded>
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