Archive for July, 2006



array.pngCampbell Barton and Matt Ebb have put together a nice video demonstrating the new array modifier in Blender 2.42. You might have seen this after reading about Matt's post, but we thought some closer attention was needed!

Continue Reading 'Array Modifier Demo Video and .blend' »

carpaintnoderesult.pngHave you been using the pre-releases of Blender 2.42? Have you also been testing or creating astounding works utilizing the latest and greatest features? Well today is your time to shine. Matt Ebb (broken) is calling on us to show what the great new developments can do.

Continue Reading 'Request For Files, Images, and Movies using 2.42 RC3 Features' »

2.42 RC3 Released

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The Blender Foundation has just released the third Release Candidate for Blender 2.42. With the builds converging towards a stable release, they expect to be ready for the final release around July 9th.

Continue Reading '2.42 RC3 Released' »

FS_blender.jpgEnrike Hurtado and Andy Gracie are hosting a free three-day workshop at the Futuresonic 2006 festival in Manchester from Wednesday July 19th - Friday July 21st. They will be exploring the possibilities of using 3D environments as tools for sound generation, synthesis and control.

Continue Reading 'Workshop: Controlling Sound With the Blender Game Engine' »

ward005.pngHere at BN, we've talked about Sunflow (the open source, platform independent (thanks to Java), photo-realistic rendering system) several times (1, 2, and 3). Now, thanks to hafunui (a well known Sunflower (Sunflow-er, get it?), you can get into using the Sunflow shaders thanks to his overview. The site covers the Diffuse, AO, Glass, Mirror, Phong, Ward, Shiny, and Constant shaders as well as the creation of custom shaders through Janino.

inkscape2.pngThe much anticipated Inkscape 0.44 has been released. Well, sort of, it actually hasn't been "officially" released.

Continue Reading 'Inkscape Vector Graphics Editor 0.44 Released' »




 

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