As usual, the 2.42 release is followed up by a bugfix release. The main reasons were a completely broken game Player (on all platforms) and a recompile with the latest Python version for Linux users.
Monthly Archives: July 2006
Montreal Blender Conference Registration Open
The organization of the Montréal Blender Conference have opened a website with new information and they’re asking everyone to register. Attendance is free so if you live in the area I recommend that you pay them a visit!
BlenderArtists Forum Gallery
This one has been around for a while, but it is one of my favorite Blender links so I thought I should share it with you.
Google SoC Progress Report: Modifier Stack
The Blender Google Summer of Code (GSoC) projects are still in full swing and the projects are usually quiet until they are finally released. We’ve looked at the very early stages of the Sculpt tool, and now I ask Ben Batt (artificer) about his Modifier Stack Upgrade.
How To Make a Autostereogram with Blender, the Gimp and StereoGraph
I remember when I first saw an autostereogram image. It took me a while to figure out how to see it, but then the concept of a three-dimensional image being hidden in another image blew my mind. Kapil Hari Paranjape describes how you can create these images for yourself using Blender, the Gimp and StereoGraph.
ClubSilo Racing Game Demo Released
You might remember our post about ClubSilo, the racing game using the game engine and modeling tools in Blender. Now, rather than looking at nice screenshots, you can experience the game for yourself.
Plumiferos: Bassam and Andy Join the Team, New Art Released
Bassam and Andy, both members of the team that created Elephants Dream, will be flying to Argentina to join the Plumiferos team for one month.
BlenderPocket 2.42 Released
Need to build/animate/render a 3D model on the train? Bored out of your mind at a meeting? Looking for the power of Blender 2.42 in the palm of your hand? Then BlenderPocket 2.42 is just what you were looking for… Blender for your PocketPC!
Make Your Game Run on Any Platform
Blender can create stand-alone versions of Game Engine content but it can only create a version for that platform that you work on. Enter blenderStarter, a clever script created by Jan Albartus that separates the Stand Alone executable from the game data.
History Of The Blender Logo And Suzanne
Have you ever wondered where the Blender logo came from? Or even why our beloved program is called Blender? Joeri Kassenaar gives us a history of the Blender logo (along with some interesting history of Blender itself).
As far as Suzanne goes, the almighty Wikipedia answers all! It’s an interesting parallel that Blender got its name from a song titled “Blender”, and that Suzanne got her name from a monkey in a movie, who’s soundtrack (you can hear a clip in this link) had a song titled “Susanne.” Okay, so not exactly parallel.