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	<title>Comments on: Promotional Music Video Made With Blender</title>
	<atom:link href="http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 11:56:39 +0000</pubDate>
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		<title>By: Ed</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7880</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Sat, 05 Aug 2006 01:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7880</guid>
		<description>Hey chris, good to see you're surviving in open-source bat country. I just came here to nab the vid, doin a reel this weekend innit. Crazy godamn bats! And well done btw.

Ed</description>
		<content:encoded><![CDATA[<p>Hey chris, good to see you&#039;re surviving in open-source bat country. I just came here to nab the vid, doin a reel this weekend innit. Crazy godamn bats! And well done btw.</p>
<p>Ed</p>
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	<item>
		<title>By: -----</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7815</link>
		<dc:creator>-----</dc:creator>
		<pubDate>Thu, 03 Aug 2006 16:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7815</guid>
		<description>It's over 50MB in size and seems to be encoded in XviD, yet the video quality is quite horrible. Most of that 50MB is eaten by unencoded audio though. The dimensions of the video is also quite strange. So re-encode the video and encode the audio, please. It'll fit in half the size it eats up now, with much better quality :)</description>
		<content:encoded><![CDATA[<p>It&#039;s over 50MB in size and seems to be encoded in XviD, yet the video quality is quite horrible. Most of that 50MB is eaten by unencoded audio though. The dimensions of the video is also quite strange. So re-encode the video and encode the audio, please. It&#039;ll fit in half the size it eats up now, with much better quality :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: claws</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7672</link>
		<dc:creator>claws</dc:creator>
		<pubDate>Mon, 31 Jul 2006 19:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7672</guid>
		<description>Well Im a fan of the band now :D   and the video was top notch too :)</description>
		<content:encoded><![CDATA[<p>Well Im a fan of the band now :D   and the video was top notch too :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ob3lisk</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7668</link>
		<dc:creator>ob3lisk</dc:creator>
		<pubDate>Mon, 31 Jul 2006 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7668</guid>
		<description>hey christian,

no worries, i am not accusing anyone of anything.  i just find it sad that my request for a simple link to my site was ignored.

i used unreal for the machinima on the "nothing" video, but i did all the actual design work using blender, exporting using a crazy collection of programs.  thats my pet peeve with 3d today.  i hope that the COLLADA format catches on.  unity is needed!

speaking of unity, the real reason i am upset with blendernation is because i made it clear in my original request for the link to the video that i wanted to get attention in teh community for my upcoming 100% blender-based movie project.  a little bit of support would have been nice.  i want to get a team together!

tommy (70MM13)</description>
		<content:encoded><![CDATA[<p>hey christian,</p>
<p>no worries, i am not accusing anyone of anything.  i just find it sad that my request for a simple link to my site was ignored.</p>
<p>i used unreal for the machinima on the &#034;nothing&#034; video, but i did all the actual design work using blender, exporting using a crazy collection of programs.  thats my pet peeve with 3d today.  i hope that the COLLADA format catches on.  unity is needed!</p>
<p>speaking of unity, the real reason i am upset with blendernation is because i made it clear in my original request for the link to the video that i wanted to get attention in teh community for my upcoming 100% blender-based movie project.  a little bit of support would have been nice.  i want to get a team together!</p>
<p>tommy (70MM13)</p>
]]></content:encoded>
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	<item>
		<title>By: alabandit</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7662</link>
		<dc:creator>alabandit</dc:creator>
		<pubDate>Mon, 31 Jul 2006 16:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7662</guid>
		<description>my last message was aimed at ob3lisk, i hate this collage network...ahhhggg</description>
		<content:encoded><![CDATA[<p>my last message was aimed at ob3lisk, i hate this collage network&#8230;ahhhggg</p>
]]></content:encoded>
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	<item>
		<title>By: alabandit</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7661</link>
		<dc:creator>alabandit</dc:creator>
		<pubDate>Mon, 31 Jul 2006 16:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7661</guid>
		<description>i dought it was personal that they didn't post your video, but looking forward to geting down to the intenet cafe later this week to check it out...this links just to slow :(

nice site though :)</description>
		<content:encoded><![CDATA[<p>i dought it was personal that they didn&#039;t post your video, but looking forward to geting down to the intenet cafe later this week to check it out&#8230;this links just to slow :(</p>
<p>nice site though :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian Krupa</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7659</link>
		<dc:creator>Christian Krupa</dc:creator>
		<pubDate>Mon, 31 Jul 2006 16:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7659</guid>
		<description>Im not sure how to respond to ob3lisk's coment regarding croneyism, but I dont personally know anybody within the blender community, the only person I am in sporadic contact with is one of the guys in Costa Rica, who helps out developing - im just badgering (and sometimes helping) him to implement an after effects export script . I think that Eugene must have seen my post on the forum, and liked what he saw and posted it, simple as that.

best wishes

Christian Krupa

ps which video did you use blender for, i saw the unreal tournament one, but the other two were live action?</description>
		<content:encoded><![CDATA[<p>Im not sure how to respond to ob3lisk&#039;s coment regarding croneyism, but I dont personally know anybody within the blender community, the only person I am in sporadic contact with is one of the guys in Costa Rica, who helps out developing - im just badgering (and sometimes helping) him to implement an after effects export script . I think that Eugene must have seen my post on the forum, and liked what he saw and posted it, simple as that.</p>
<p>best wishes</p>
<p>Christian Krupa</p>
<p>ps which video did you use blender for, i saw the unreal tournament one, but the other two were live action?</p>
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	<item>
		<title>By: ob3lisk</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7656</link>
		<dc:creator>ob3lisk</dc:creator>
		<pubDate>Mon, 31 Jul 2006 15:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7656</guid>
		<description>its nice to see that croneyism is alive and well within the so called "community" of blender.  I wrote to this blendernation website twice in the last month asking for a posting regarding the video i recently completed using blender (among other tools) and got no reply.  i guess you have to be an insider within some silly childish "l33t" group to get any kind of recognition here.

it's a good lesson to show why it is probably best to stick with proprietary tools.  at least they are honest about their agenda.

chances are that this posting will be censored by the same powertripping characters, but in case it is not, go to www.ob3lisk.com to see another example of blender being used by a "real" band.</description>
		<content:encoded><![CDATA[<p>its nice to see that croneyism is alive and well within the so called &#034;community&#034; of blender.  I wrote to this blendernation website twice in the last month asking for a posting regarding the video i recently completed using blender (among other tools) and got no reply.  i guess you have to be an insider within some silly childish &#034;l33t&#034; group to get any kind of recognition here.</p>
<p>it&#039;s a good lesson to show why it is probably best to stick with proprietary tools.  at least they are honest about their agenda.</p>
<p>chances are that this posting will be censored by the same powertripping characters, but in case it is not, go to <a href="http://www.ob3lisk.com" rel="nofollow">http://www.ob3lisk.com</a> to see another example of blender being used by a &#034;real&#034; band.</p>
]]></content:encoded>
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	<item>
		<title>By: Alabandit</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7652</link>
		<dc:creator>Alabandit</dc:creator>
		<pubDate>Mon, 31 Jul 2006 12:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7652</guid>
		<description>loved the video...great 2 see what being done with blender.

loved the music as well</description>
		<content:encoded><![CDATA[<p>loved the video&#8230;great 2 see what being done with blender.</p>
<p>loved the music as well</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian Krupa</title>
		<link>http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7627</link>
		<dc:creator>Christian Krupa</dc:creator>
		<pubDate>Sun, 30 Jul 2006 20:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/29/promotional-music-video-made-with-blender/#comment-7627</guid>
		<description>Just want to thank Eugene for posting this here, im glad that we've contributed to blender in some way!

In response to some of the comments, we've used blender for many projects over the last 3-4 years, from title sequences thru commercial work to segments of films we produce ourselves (Terra 2050 produced for channel4)  Ive worked with all the major packages in proffesional environments over the years, but now prefer to use blender for several reasons;

a The interface and workflow - once you know it, it's simple, quick and effective.
b open source - free to use and as many rendering machines as you have, but mainly the community - updates constantly, in response to user need rather than commercial ones. if i had the resources, id definately employ a programmer on a large film project...
c speed of the renderer - i can achieve simple results very quickly and tailor the renderer to do pretty much anything i like - maybe not photorealism, but thats rarely in my brief - i ese 3d as a creative tool unlike any other, like renaissance artists, we follow use and develop whatever's available to us for our clients.


sorry about the format, i just posted a link that the record company had made, im not sure on the rights for distributing this piece. I would have liked to have sent it to Boston this week, but the notes for contributing to the reel said that it was going to be open source too, something that the client may not have liked.... though it may still appear in 3d world if we get our sh*t together...

finally thanks for all your comments, im very glad you liked it as it represents our ability to deliver good work using the finest piece of 3d software I know!

cheers

Christian Krupa

ps Hackney's been pretty hot recently, guess the olympics are going to be damn hot when they get here in the magic year of 2012!</description>
		<content:encoded><![CDATA[<p>Just want to thank Eugene for posting this here, im glad that we&#039;ve contributed to blender in some way!</p>
<p>In response to some of the comments, we&#039;ve used blender for many projects over the last 3-4 years, from title sequences thru commercial work to segments of films we produce ourselves (Terra 2050 produced for channel4)  Ive worked with all the major packages in proffesional environments over the years, but now prefer to use blender for several reasons;</p>
<p>a The interface and workflow - once you know it, it&#039;s simple, quick and effective.<br />
b open source - free to use and as many rendering machines as you have, but mainly the community - updates constantly, in response to user need rather than commercial ones. if i had the resources, id definately employ a programmer on a large film project&#8230;<br />
c speed of the renderer - i can achieve simple results very quickly and tailor the renderer to do pretty much anything i like - maybe not photorealism, but thats rarely in my brief - i ese 3d as a creative tool unlike any other, like renaissance artists, we follow use and develop whatever&#039;s available to us for our clients.</p>
<p>sorry about the format, i just posted a link that the record company had made, im not sure on the rights for distributing this piece. I would have liked to have sent it to Boston this week, but the notes for contributing to the reel said that it was going to be open source too, something that the client may not have liked&#8230;. though it may still appear in 3d world if we get our sh*t together&#8230;</p>
<p>finally thanks for all your comments, im very glad you liked it as it represents our ability to deliver good work using the finest piece of 3d software I know!</p>
<p>cheers</p>
<p>Christian Krupa</p>
<p>ps Hackney&#039;s been pretty hot recently, guess the olympics are going to be damn hot when they get here in the magic year of 2012!</p>
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