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	<title>Comments on: Siggraph Demoreel Released</title>
	<atom:link href="http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 10:40:14 +0000</pubDate>
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		<title>By: David Shan</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-69842</link>
		<dc:creator>David Shan</dc:creator>
		<pubDate>Thu, 08 Mar 2007 13:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-69842</guid>
		<description>Reel-y important to see it, I approve!</description>
		<content:encoded><![CDATA[<p>Reel-y important to see it, I approve!</p>
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		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7941</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Mon, 07 Aug 2006 03:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7941</guid>
		<description>Any chance to have some blend files of that material? :P</description>
		<content:encoded><![CDATA[<p>Any chance to have some blend files of that material? :P</p>
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		<title>By: Justin</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7782</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 02 Aug 2006 21:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7782</guid>
		<description>Looking forward to watching the reel....any chance of getting it in window media player? Anyway, I know many companies that are there at SIGGRAPH showing off many different technologies. Can't wait to see them in use in PS3 and Xbox 360 games.</description>
		<content:encoded><![CDATA[<p>Looking forward to watching the reel&#8230;.any chance of getting it in window media player? Anyway, I know many companies that are there at SIGGRAPH showing off many different technologies. Can&#039;t wait to see them in use in PS3 and Xbox 360 games.</p>
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		<title>By: [t0rc]</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7764</link>
		<dc:creator>[t0rc]</dc:creator>
		<pubDate>Wed, 02 Aug 2006 14:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7764</guid>
		<description>I agree with Claas. "Sometimes less is more". Some of the animation was impressive, the commercials fit nicely but overall the reel didn't leave me the way '05's reel did. A year ago I was looking at the reel (I still watch that thing occasionally) thinking, "Wow. Blender has moved a long way and moved even closer to a tool that we might find as an industry workflow standard someday". This years left me thinking that if someone outside of the Blender community saw it they might believe it was a showcase of student projects/works. 

This makes me sad due to the fact that if an employer was to walk by and glance at the reel, they might think "Hmm. That John Doe has some talent with animation. Maybe we'll hire him as an animator. He could probably do a lot better work with a real application" instead of "A free program is capable of this? Wow. There's some impressive talent and art in that reel. All with a free program...maybe we should consider it for our workflow". A few of the animations would certainly impress most people but others weren't of high enough quality to be on the reel.

The lack of stills was disheartening. I knew to expect it yet it still took me by surprise at the end when I was thinking about some of the spectacular images that people wouldn't get to see because they're tucked away in the Blender.org Gallery or at the BA forums. 

Perhaps next year a 50/50 split should be considered (time wise) or at least 75/25. Some of the animations could've been left as stills and had the same impact - if not better.

The music was great and the editing job as well. The content just wasn't as high quality as anticipated.

Don't get us [us that are critiquing] wrong, we appreciate the fact that you guys have taken the time to make a reel for Blender and Siggraph compiled of works from the community. You do have our gratitude. 

Another thing that has to be considered as well: submissions. Maybe there weren't enough high quality submissions and certainly scouring the web finding the best ones and contacting their authors would no doubt take more time than the deadline allowed. So there's a large portion of the responsibility that falls to the community to submit their best works for the reel to help improve the quality of it. Maybe you guys did pick the best submissions. It'd be nice if we could vote on which ones made it in but democracy isn't known for making deadlines either.

Congrats if you read this whole thing. Thanks to everyone that had anything to do with the reel. Not trying to be a prick just trying to offer some useful insights/opinions.</description>
		<content:encoded><![CDATA[<p>I agree with Claas. &#034;Sometimes less is more&#034;. Some of the animation was impressive, the commercials fit nicely but overall the reel didn&#039;t leave me the way &#039;05&#039;s reel did. A year ago I was looking at the reel (I still watch that thing occasionally) thinking, &#034;Wow. Blender has moved a long way and moved even closer to a tool that we might find as an industry workflow standard someday&#034;. This years left me thinking that if someone outside of the Blender community saw it they might believe it was a showcase of student projects/works. </p>
<p>This makes me sad due to the fact that if an employer was to walk by and glance at the reel, they might think &#034;Hmm. That John Doe has some talent with animation. Maybe we&#039;ll hire him as an animator. He could probably do a lot better work with a real application&#034; instead of &#034;A free program is capable of this? Wow. There&#039;s some impressive talent and art in that reel. All with a free program&#8230;maybe we should consider it for our workflow&#034;. A few of the animations would certainly impress most people but others weren&#039;t of high enough quality to be on the reel.</p>
<p>The lack of stills was disheartening. I knew to expect it yet it still took me by surprise at the end when I was thinking about some of the spectacular images that people wouldn&#039;t get to see because they&#039;re tucked away in the Blender.org Gallery or at the BA forums. </p>
<p>Perhaps next year a 50/50 split should be considered (time wise) or at least 75/25. Some of the animations could&#039;ve been left as stills and had the same impact - if not better.</p>
<p>The music was great and the editing job as well. The content just wasn&#039;t as high quality as anticipated.</p>
<p>Don&#039;t get us [us that are critiquing] wrong, we appreciate the fact that you guys have taken the time to make a reel for Blender and Siggraph compiled of works from the community. You do have our gratitude. </p>
<p>Another thing that has to be considered as well: submissions. Maybe there weren&#039;t enough high quality submissions and certainly scouring the web finding the best ones and contacting their authors would no doubt take more time than the deadline allowed. So there&#039;s a large portion of the responsibility that falls to the community to submit their best works for the reel to help improve the quality of it. Maybe you guys did pick the best submissions. It&#039;d be nice if we could vote on which ones made it in but democracy isn&#039;t known for making deadlines either.</p>
<p>Congrats if you read this whole thing. Thanks to everyone that had anything to do with the reel. Not trying to be a prick just trying to offer some useful insights/opinions.</p>
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		<title>By: Squiggly</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7691</link>
		<dc:creator>Squiggly</dc:creator>
		<pubDate>Tue, 01 Aug 2006 03:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7691</guid>
		<description>I'm sure the stills are used in the booth and surrounding area.  having a looping reel + stills which can be viewed for as long as one would want could be a good reason for this.  I don't pretend to know anything about how they've set up the booth, but what few images i have seen witness some still works in the immediate area.

downloading the reel now :D</description>
		<content:encoded><![CDATA[<p>I&#039;m sure the stills are used in the booth and surrounding area.  having a looping reel + stills which can be viewed for as long as one would want could be a good reason for this.  I don&#039;t pretend to know anything about how they&#039;ve set up the booth, but what few images i have seen witness some still works in the immediate area.</p>
<p>downloading the reel now :D</p>
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	<item>
		<title>By: claas kuhnen</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7677</link>
		<dc:creator>claas kuhnen</dc:creator>
		<pubDate>Mon, 31 Jul 2006 23:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7677</guid>
		<description>thoro,

I strongly agree with you. In my opinion this was a wrong decission to leave out any stills, when there are just not enough quality animations to make up a decent demo reel. This demo reel has some highlights like ED and in particular "Phantom of the Hirayaman". Those animations are just amazing. I actualy liked the last one even more. I actualy was more than surprised about the quality.

Also the product animations and commercials are great. That fits in perfectly.

Unfortunately missing sound makes some of the movies not easy to understand. The alien one has a sound clue at the end that the alien is still alive. Without sound the audience cannot know that and thus will not experience the fun of that movie.



but some other animations are very poor compared to those shooting stars. Frommy experience it is rather better to have less but good or mixed (anim/still) to ensure the same level of quality.</description>
		<content:encoded><![CDATA[<p>thoro,</p>
<p>I strongly agree with you. In my opinion this was a wrong decission to leave out any stills, when there are just not enough quality animations to make up a decent demo reel. This demo reel has some highlights like ED and in particular &#034;Phantom of the Hirayaman&#034;. Those animations are just amazing. I actualy liked the last one even more. I actualy was more than surprised about the quality.</p>
<p>Also the product animations and commercials are great. That fits in perfectly.</p>
<p>Unfortunately missing sound makes some of the movies not easy to understand. The alien one has a sound clue at the end that the alien is still alive. Without sound the audience cannot know that and thus will not experience the fun of that movie.</p>
<p>but some other animations are very poor compared to those shooting stars. Frommy experience it is rather better to have less but good or mixed (anim/still) to ensure the same level of quality.</p>
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	<item>
		<title>By: claas kuhnen</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7670</link>
		<dc:creator>claas kuhnen</dc:creator>
		<pubDate>Mon, 31 Jul 2006 19:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7670</guid>
		<description>thats pretty dissapointing to hear that stills got left out. not only is that in my opinion stupid but also is that kinda dissapointing because of the time i put into making images ready for the submission.

i would rather have liked a clear statement from the beginning telling that only movies will be accepted.</description>
		<content:encoded><![CDATA[<p>thats pretty dissapointing to hear that stills got left out. not only is that in my opinion stupid but also is that kinda dissapointing because of the time i put into making images ready for the submission.</p>
<p>i would rather have liked a clear statement from the beginning telling that only movies will be accepted.</p>
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		<title>By: Silverframe</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7666</link>
		<dc:creator>Silverframe</dc:creator>
		<pubDate>Mon, 31 Jul 2006 17:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7666</guid>
		<description>exactly!</description>
		<content:encoded><![CDATA[<p>exactly!</p>
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		<title>By: 日刊Kappers</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7631</link>
		<dc:creator>日刊Kappers</dc:creator>
		<pubDate>Sun, 30 Jul 2006 22:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7631</guid>
		<description>&lt;strong&gt;Siggraph Demoreel Released at BlenderNation&lt;/strong&gt;

Siggraph Demoreel Released at BlenderNationSIGGRAPH2006用のBlender動画が公開されましたね。去年（2005年版）を見て 度肝を抜かれましたが 今年は 全体的な動画...</description>
		<content:encoded><![CDATA[<p><strong>Siggraph Demoreel Released at BlenderNation</strong></p>
<p>Siggraph Demoreel Released at BlenderNationSIGGRAPH2006用のBlender動画が公開されましたね。去年（2005年版）を見て 度肝を抜かれましたが 今年は 全体的な動画&#8230;</p>
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		<title>By: jmh1</title>
		<link>http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7614</link>
		<dc:creator>jmh1</dc:creator>
		<pubDate>Sun, 30 Jul 2006 17:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/28/siggraph-demoreel-released/#comment-7614</guid>
		<description>Nice video but didn't leave me as amazed as last years demo reel, I was expecting smaller clips for each animation so the whole thing felt a bit too drawn out.</description>
		<content:encoded><![CDATA[<p>Nice video but didn&#039;t leave me as amazed as last years demo reel, I was expecting smaller clips for each animation so the whole thing felt a bit too drawn out.</p>
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