As usual, the 2.42 release is followed up by a bugfix release. The main reasons were a completely broken game Player (on all platforms) and a recompile with the latest Python version for Linux users.
Besides that, a handful of bugs have been fixed. Here’s the list of fixes that Ton has posted on Blender.org:
- Materials: crash fix for empty Material Nodes, which get set to Halo.
- Materials: copy/paste option (icon buttons) did not work for NodeTrees properly
- Render: using option “Border” missed window re-display in end.
- Composite: Translate Node didn’t work for all Node types (note, still doesn’t work for Blur Node)
- Composite: Adding new Node in Group now updates end result.
- Composite: Vector Blur node now accepts B&W input for Image.
- UV Image Window and Node Editor now draw correct Premul Alpha images (Note; support for non-premul “Key alpha” will be added later).
- Scripts: mesh_skin didn’t work
- Scripts: vrml97_export used temporal Objects badly
- Python API: Image.GetCurrent() fixed for “Render Result”.
- Python API: me.faces.delete() crash fixed
- 3D Window: having multiple 3d views sometimes resulted in wrong grabbing correction (moving objects was not tied to mouse movement)
- Sequencer: error in Gamma fixed
- Fluids: Manual viscosity settings now work
Of course, you can download this release from the Download area on Blender.org.
