limitconstraint.pngGiven that with release and announcing of Blender 2.42 we likely have a great deal of new Blenderheads visiting BN, I was at first wondering if this post would be okay (since a new build might be confusing with the official release just happening).  But the beauty of opensource is the ability for the community to contribute.  In that spirit, just before the arrival of 2.42 and soon after, Joshua Leung (aligorith) was busy adding even more to Blender… three new constraints. He's already posted a test build incorporating his patch on graphicall. If the 2.42 features have brought you to the very edge of excitement, then these three constraints will certainly tip you over it.

aligorith writes on graphicall:

This is a [Windows] build of my patch (#4662) that adds three new constraints to blender: Limit Location, Limit Rotation, Limit Scale.  The tooltips on the buttons should explain the rest. Otherwise, bother me on blenderartists.org

He's started a thread at BA, so if you are testing the constraints or have questions about them, you can be sure he is listening there. Keep in mind that these constraints are in a testing build and are not part of final versions of Blender. Also, you'll need the zlib.dll.



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8 Responses to “Transform Limiting Constraints Test Build”  

  1. 1 bataraza Edit Link

    cooL!!! a few days ago we were talking about the necessity (?) of these constraints with de Plumiferos Team!!!!

  2. 2 Kernon Edit Link

    Sounds great! I'll check it out after they, or someone, creates a full 2.42 build with it. Right now, the build they have does not include the game engine. I hope they correct that.

  3. 3 Kernon Edit Link

    Hey, I like that popup effect on your screenshot!

  4. 4 Renato Perini Edit Link

    Why a constraint should require zlib.dll?

  5. 5 Eugene (etr9j) Edit Link

    @Ranato
    Hmmmm, didn't really think of that. I just couldn't open the .exe without it.

  6. 6 Amrid Edit Link

    This thing is really helpfull, but i think I found a bug:

    After copying those ".dll" libraries and ".exe", there's something wrong with "set codec" button in render settings for animations.

    It just disappear… (what I really mean is that, it doesn't appear in its normal position).

    Is this button moving to some other place??

  7. 7 Eugene (etr9j) Edit Link

    @Amrid
    Did you tell aligorith about this on the Blender Artists thread?

  8. 8 David Bryant Edit Link

    I've been waiting for this for a loooooooong time! Anytime you make a tool to make rigging easier
    and faster for animation workflow, It's worth it's weight in gold.I'm just waiting for the fluid simulations to be able to simulate pouring water like the Realflow plugin.Blender is soon to blow away all the competiton!

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