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	<title>Comments on: Siggraph Update</title>
	<atom:link href="http://www.blendernation.com/2006/07/11/siggraph-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/07/11/siggraph-update/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 09:48:30 +0000</pubDate>
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		<item>
		<title>By: Th3w-san</title>
		<link>http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6273</link>
		<dc:creator>Th3w-san</dc:creator>
		<pubDate>Wed, 12 Jul 2006 02:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6273</guid>
		<description>Heh, I downloaded Jahshaka a long time ago to edit a video file I had... I couldn't for the life of me get it to import the file, so I finally gave up and started browsing the website and finally came across what amounted to footnote saying something to the effect of "oh by the way, none of the import scripts except AVI work on Windows."

&#62;.</description>
		<content:encoded><![CDATA[<p>Heh, I downloaded Jahshaka a long time ago to edit a video file I had&#8230; I couldn&#039;t for the life of me get it to import the file, so I finally gave up and started browsing the website and finally came across what amounted to footnote saying something to the effect of &#034;oh by the way, none of the import scripts except AVI work on Windows.&#034;</p>
<p>&gt;.</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6255</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 11 Jul 2006 15:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6255</guid>
		<description>@Bmud:
  It might be possible by utilizing the event queue - you could send all the required events (such as PKEY and ESC) straight to the 3Dview (like the new mouse guestures script does)... but it really depends on whether running the GE would teminate the script or not? -epat.</description>
		<content:encoded><![CDATA[<p>@Bmud:<br />
  It might be possible by utilizing the event queue - you could send all the required events (such as PKEY and ESC) straight to the 3Dview (like the new mouse guestures script does)&#8230; but it really depends on whether running the GE would teminate the script or not? -epat.</p>
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	<item>
		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6254</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Tue, 11 Jul 2006 15:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6254</guid>
		<description>Oh, great news. I'd love to be there, but it's quite impossible :-(

About Jahshaka: The site isn't down. Maybe you have the wrong url (it isn't an easy name to spell :-p)
The right url is: www.jahshaka.org
It's a very interesting piece of software. Maybe it lacks some features and need some polishing. But it has a very promising future.
The last release (RC3) works fine.</description>
		<content:encoded><![CDATA[<p>Oh, great news. I&#039;d love to be there, but it&#039;s quite impossible :-(</p>
<p>About Jahshaka: The site isn&#039;t down. Maybe you have the wrong url (it isn&#039;t an easy name to spell :-p)<br />
The right url is: <a href="http://www.jahshaka.org" rel="nofollow">http://www.jahshaka.org</a><br />
It&#039;s a very interesting piece of software. Maybe it lacks some features and need some polishing. But it has a very promising future.<br />
The last release (RC3) works fine.</p>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6216</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 11 Jul 2006 07:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/11/siggraph-update/#comment-6216</guid>
		<description>If there is a way to get the game engine to run, terminate, and then continue the demo loop to the next file, I'm I would love to know.</description>
		<content:encoded><![CDATA[<p>If there is a way to get the game engine to run, terminate, and then continue the demo loop to the next file, I&#039;m I would love to know.</p>
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