Have you been struggling with architectural visualization? Been frustrated with being unable to create meshes to scale? Looking for Standard and Metric mesh creation? Then Ron Walker is your new best friend.
The Blender Mesh Attribute Editor (BMAE, pronounced “B-May”) is a mesh creator for use with Blender whose main function allows you to set the size and location in Standard and/or Metric values. Other features include mesh naming, axis orientation, edit mode/object mode draw type selection, mesh resizing and a fraction to decimal calculator/ledger combo. The size feature has some limitation and special needs to be effective. And it also comes with an instruction manual.
*Edit:Â Since this was posted Ron has released the script under the GPL license.
You can download it here (zip).
What’s included in the zip: The BMAE script, Instructional PDF, .blend scene with a script window ready for BMAE, and a readme file. After seeing what this could do I had to ask Ron about the project:
Why did you develop this script?
BMAE was originally part of a much larger project. As development continued it became apparent that I should go ahead and extract this section as its own separate script. After that I started adding new features to it until it grew into what it is now.
How much time did it take to develop?
I’d say from extraction to what it is now probably around 2 months. It would have taken a lot less time but I only worked on it as I got time away from other projects.
This script has been needed for a long time. Any thoughts why no one else has created something like it?
Truthfully I don’t know. I’ve been using Blender since it required a C-Key* and even back then people where requesting this type of feature. The standard response was always to assume that one Blender unit was whatever you wanted it to be. That never really sounded like a good enough solution for me and there were even times when I found this method frustrating. However, with the release of Blender 2.42 there is the new option included within the numeric panel for setting the size of an object by dimensions. I think my script is still relevant and will compliment this new feature.
*Version 1.60, April 1999, the C-key was required to access new features and cost $95 – this was also the first version that had a indows release.
Do you intend to release updates to it?
Yes, as time allows and Blenders development doesn’t add it first. I put some brief examples of some of the features I would like to implement, or implement better, into the PDF that comes with BMAE but I have other Ideas also.
What was your motivation for releasing it to the public?
Simple, It was such a requested feature I thought I should.
Any other thoughts?
First of all I would like to thank [Eugene (etr9j)]Â for being my beta tester. Your participation during the testing period was very helpful. I would also like to thank Campbell Barton for fixing bugs I reported and contributing to Blender as much as he does. Thank you both.
This script has been needed for some time, it’s easy to use, and it will certainly go well with the Caliper script. So go check out this much needed and very powerful script by Ron Walker!
Â
Â
