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	<title>Comments on: BConf - Workshops You Would Like to See?</title>
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	<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/</link>
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	<pubDate>Wed, 07 Jan 2009 22:55:53 +0000</pubDate>
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		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6258</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Tue, 11 Jul 2006 16:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6258</guid>
		<description>@bart:
That's a great idea! That way, most of the requested workshop topics could be covered. As each workshop ends, the next one picks up with the same .blend file. That would also require less prep work on the part of the presenters because, for example, whoever covers lighting wouldn't have to create a scene ahead of time or waste precious time creating one during the workshop.

I hope the powers-that-be are catching all of these great ideas. I'm sure they all can't be integrated but, maybe they'll be filed away for future conferences or workshops.</description>
		<content:encoded><![CDATA[<p>@bart:<br />
That&#039;s a great idea! That way, most of the requested workshop topics could be covered. As each workshop ends, the next one picks up with the same .blend file. That would also require less prep work on the part of the presenters because, for example, whoever covers lighting wouldn&#039;t have to create a scene ahead of time or waste precious time creating one during the workshop.</p>
<p>I hope the powers-that-be are catching all of these great ideas. I&#039;m sure they all can&#039;t be integrated but, maybe they&#039;ll be filed away for future conferences or workshops.</p>
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		<title>By: rcas</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6227</link>
		<dc:creator>rcas</dc:creator>
		<pubDate>Tue, 11 Jul 2006 12:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6227</guid>
		<description>@ bart: I would like to have a real production pipeline on workshops, but this has some problems, Matt pointed some out to me and I have also found others, like, I'm not the one that will approve the workshops being done at the Conference, nor am I the one coordinating the space / time of each workshop. Meaning that I don't have a say on it, so I can't really make this happen in such a way, all I can do is try to get people to submit proposals that meet user expectations and help in building the proposals.

Although I did talk to the people coordinating the Conference to make it as pleasant and productive as possible.</description>
		<content:encoded><![CDATA[<p>@ bart: I would like to have a real production pipeline on workshops, but this has some problems, Matt pointed some out to me and I have also found others, like, I&#039;m not the one that will approve the workshops being done at the Conference, nor am I the one coordinating the space / time of each workshop. Meaning that I don&#039;t have a say on it, so I can&#039;t really make this happen in such a way, all I can do is try to get people to submit proposals that meet user expectations and help in building the proposals.</p>
<p>Although I did talk to the people coordinating the Conference to make it as pleasant and productive as possible.</p>
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		<title>By: bart</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6226</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Tue, 11 Jul 2006 12:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6226</guid>
		<description>@ @ndy: cool! I love seeing you work even though I miss half of it because of the speed :) 

@ rcas: I wonder if we could coordinate a few workshops so that they fit together in some kind of grand production? For example one workshop on modeling a character, another on rigging and animating it, another one on texturing it and then a few on rendering and postproduction? It would be a hell of a job to coordinate it (especially if each of them is done by another Blenderhead), but it might give a lot of consistency between the workshops and it might be interesting for the audience to see the *entire* process of creating a production. Just a thought..</description>
		<content:encoded><![CDATA[<p>@ @ndy: cool! I love seeing you work even though I miss half of it because of the speed :) </p>
<p>@ rcas: I wonder if we could coordinate a few workshops so that they fit together in some kind of grand production? For example one workshop on modeling a character, another on rigging and animating it, another one on texturing it and then a few on rendering and postproduction? It would be a hell of a job to coordinate it (especially if each of them is done by another Blenderhead), but it might give a lot of consistency between the workshops and it might be interesting for the audience to see the *entire* process of creating a production. Just a thought..</p>
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		<title>By: rcas</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6222</link>
		<dc:creator>rcas</dc:creator>
		<pubDate>Tue, 11 Jul 2006 11:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6222</guid>
		<description>@ @ndy: That is great :) . I will send some e-mails this weekend.</description>
		<content:encoded><![CDATA[<p>@ @ndy: That is great :) . I will send some e-mails this weekend.</p>
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		<title>By: @ndy</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6220</link>
		<dc:creator>@ndy</dc:creator>
		<pubDate>Tue, 11 Jul 2006 10:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6220</guid>
		<description>rcas: i'm also up for some evil deeds, so count me in! i can do modeling again, but also lighting and nodes if people are interested.. :)

.andy</description>
		<content:encoded><![CDATA[<p>rcas: i&#039;m also up for some evil deeds, so count me in! i can do modeling again, but also lighting and nodes if people are interested.. :)</p>
<p>.andy</p>
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		<title>By: mp</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6199</link>
		<dc:creator>mp</dc:creator>
		<pubDate>Mon, 10 Jul 2006 22:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6199</guid>
		<description>what i would like is to see over the artist shoulder by means of recorded keystroke files a la zbrush no worry about movie quality and small files.</description>
		<content:encoded><![CDATA[<p>what i would like is to see over the artist shoulder by means of recorded keystroke files a la zbrush no worry about movie quality and small files.</p>
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		<title>By: Igor</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6161</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Mon, 10 Jul 2006 11:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6161</guid>
		<description>Just to point it out again: Whatever I will see later on videos I would also like to hear! Please supply visitors who will asking presenters with a microphone!</description>
		<content:encoded><![CDATA[<p>Just to point it out again: Whatever I will see later on videos I would also like to hear! Please supply visitors who will asking presenters with a microphone!</p>
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		<title>By: Tio Ilmo</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6140</link>
		<dc:creator>Tio Ilmo</dc:creator>
		<pubDate>Mon, 10 Jul 2006 02:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6140</guid>
		<description>"Genesis to Revelation"

I'd like to call this theme "G2R". I think part of Blender community like me, would like to have more full demos of Blender features from the beggining of work (Modeling) until the end of it (Render). Genesis (Modeling), Revelation (Render).

What I am trying to say : When I started to work with Blender last year I found an interesting and simple tutorial with a full work giving a global idea of Blender features in small words. You will remember the "Gingerbread Man - My first animation in 30 plus 30 minutes". http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I#Warming_up

Well, recently I found another one here in BlenderNation for more advanced users called "Create your own Racetrack"
http://www.blendernation.com/2006/06/30/create-your-own-racetrack/

I think we should have more and more works like these two to satisfy all the community. Its so frustrating for the begginers, reading thousands of Modeling tutos without have a quikly OVERVIEW of the power of Blender application.

When I completed step by step the Gingerbread Man Manual, I felt more motivated to continue studing Blender. Almost one year late I´ve followed the Racetrack manual and I noticed that I still have many things to learn. Both manuals were really important to improve my skills in Blender.

I would like to find more "G2R" manuals to explore all the Blender secrets in a short time.

What do you think about discuss a little bit about this point.

But to be a "G2R" manual, it must include at least some idea of Modeling, Texturing, Animating and Rendering. The most advanced ones can include interaction (games) and sound syncronization. And it should be a small and objective manual with no more than an hour to be followed. One more thing, each ,manual should enphasize one of the for main 3D process (Modeling,Texturing,Animating and Rendering).

Thanks everybody.

Tio Ilmo</description>
		<content:encoded><![CDATA[<p>&#034;Genesis to Revelation&#034;</p>
<p>I&#039;d like to call this theme &#034;G2R&#034;. I think part of Blender community like me, would like to have more full demos of Blender features from the beggining of work (Modeling) until the end of it (Render). Genesis (Modeling), Revelation (Render).</p>
<p>What I am trying to say : When I started to work with Blender last year I found an interesting and simple tutorial with a full work giving a global idea of Blender features in small words. You will remember the &#034;Gingerbread Man - My first animation in 30 plus 30 minutes&#034;. <a href="http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I#Warming_up" rel="nofollow">http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I#Warming_up</a></p>
<p>Well, recently I found another one here in BlenderNation for more advanced users called &#034;Create your own Racetrack&#034;<br />
<a href="http://www.blendernation.com/2006/06/30/create-your-own-racetrack/" rel="nofollow">http://www.blendernation.com/2006/06/30/create-your-own-racetrack/</a></p>
<p>I think we should have more and more works like these two to satisfy all the community. Its so frustrating for the begginers, reading thousands of Modeling tutos without have a quikly OVERVIEW of the power of Blender application.</p>
<p>When I completed step by step the Gingerbread Man Manual, I felt more motivated to continue studing Blender. Almost one year late I´ve followed the Racetrack manual and I noticed that I still have many things to learn. Both manuals were really important to improve my skills in Blender.</p>
<p>I would like to find more &#034;G2R&#034; manuals to explore all the Blender secrets in a short time.</p>
<p>What do you think about discuss a little bit about this point.</p>
<p>But to be a &#034;G2R&#034; manual, it must include at least some idea of Modeling, Texturing, Animating and Rendering. The most advanced ones can include interaction (games) and sound syncronization. And it should be a small and objective manual with no more than an hour to be followed. One more thing, each ,manual should enphasize one of the for main 3D process (Modeling,Texturing,Animating and Rendering).</p>
<p>Thanks everybody.</p>
<p>Tio Ilmo</p>
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		<title>By: Rui Campos</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6136</link>
		<dc:creator>Rui Campos</dc:creator>
		<pubDate>Sun, 09 Jul 2006 22:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6136</guid>
		<description>I'm trying to get good material available for a decent recording of the workshops.

@ oslo : I think Ton talked about DVDs of the Conference last year, in the end they turn out to be available under bit-torrent. I think it might be too expensive to make and ship, this without having a huge cost per DVD.
@ JD-Multi : After the 15th I will e-mail you and a couple of more people, to make some nice proposals for workshops on the Blender Conference. I will help everyone as I can so we can make nice proposals and if accepted, to make the most out of it.
@ Kernon : Ton checks Blendernation too, so perhaps he can get these ideas and arrange something ...</description>
		<content:encoded><![CDATA[<p>I&#039;m trying to get good material available for a decent recording of the workshops.</p>
<p>@ oslo : I think Ton talked about DVDs of the Conference last year, in the end they turn out to be available under bit-torrent. I think it might be too expensive to make and ship, this without having a huge cost per DVD.<br />
@ JD-Multi : After the 15th I will e-mail you and a couple of more people, to make some nice proposals for workshops on the Blender Conference. I will help everyone as I can so we can make nice proposals and if accepted, to make the most out of it.<br />
@ Kernon : Ton checks Blendernation too, so perhaps he can get these ideas and arrange something &#8230;</p>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6128</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Sun, 09 Jul 2006 19:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/06/blender-conference-workshops-you-would-like-to-see/#comment-6128</guid>
		<description>If someone does do a GLSL workshop, I'd like there to be a short segment on how to convert something from Rendermonkey to Blender though I heard it was pretty easy to do, it just shouldn't be left out.</description>
		<content:encoded><![CDATA[<p>If someone does do a GLSL workshop, I&#039;d like there to be a short segment on how to convert something from Rendermonkey to Blender though I heard it was pretty easy to do, it just shouldn&#039;t be left out.</p>
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