Raive Studios have published a short but sweet tutorial on creating a model of a software box.
Monthly Archives: June 2006
Now With Physics! – Collada 1.4 Import/Export Version 0.2.65
Illusoft has released another update to their Collada 1.4 plugin for Blender (now version 0.2.65) with basic physics support. Be advised! You will need the latest CVS build of Blender to utilize the physics portion of the Collada script!
Here is the run down for this release:
export – export paths relative to collada file (GUI)
export – export Texture information from Material
import + export – store usersettings (from GUI)
export – export only current scene (GUI)
export – disable export physics (GUI)
import + export – physics, cylinder + cone support
Bugfix 0000040: Orthopraphic camera fails to export.
Bugfix 0000037: Cylinder and Tapered Cylinder need 2 radii.
Bugfix 0000031: Static meshes should always export a Rigid Body, with false
Sunflow 0.06.3 Photo-Realistic Renderer Released!
Chris Kulla has released his latest version (0.06.3) of Sunflow, the open source, platform independent (thanks to Java), photo-realistic rendering system as well as the Blender export script.
From the site:
A new version has been released which fixes a number of small bugs and adds a few new features and options.
The biggest feature change is to how color spaces are handled. Sunflow assumes linear color data like most renderers, but now offers methods to apply or unapply nonlinear color transforms from this data. At the moment only the sRGB standard curve is handled, more options might be provided in the future. Floating point textures/output images are assumed to be linear while 8 bit images are assumed to be in a non-linear colorspace. Likewise, the default framebuffer assumes your monitor matches the nonlinear sRGB profile curve and corrects the image accordingly for display. The advantage of this change is that the colors you specify during modelling/texturing will correspond to what you see in your rendered image, and the lighting calculations will be done in a correctly linearized colorspace. In older version, even when specifying a gamma of 2.2, the resulting images could appeared washed out or too light.
You may download the updated release and blender exporter from the downloads section as usual.
Pixar Research Papers
Pixar has been posting some nice papers on techniques they have used to overcome several issues in film production.
Blender And The Open Source Combat Simulator Project
Juan Carlos pointed us to a screenshot at the open source Combat Simulator Project (CSP). Needless to say, I was intigued to see Blender used in this project. So I e-mailed Mark Rose (mkrose at the CSP Sourceforge page) to ask about how Blender is involved in the project.
SMPOV Version 4.6 Distri 3 Released
Distri 3 is ready for download. New RenderAgent, should start things faster, using a random-job algorhytm. Internal changes, no more extra-minimizer. No more internal use of batch-files. Its all integrated in the new RenderAgent (which is still in developement).
Conference: Blendiberia 2006 (IV Edition) (Spain)
Carlos Gonzalez Morcillo gave us a nice write-up of the Blendiberia 2006 (IV Edition): Encounters & Conferences in Spain to be held July 7-8th, 2006.
Elephants Dream Showing in Znojmo, Czech Republik
Hans Wojnar wrote:
We are organizing an Elephants Dream Showing on a small festival in the Czech Republik.
Date:
10.06.2006 from 11:00h
Music Club GoGo
(www.gogoklub.com)
66902 Znojmo
Czech Republik
More info please on www.dvorecek.art-evolution.org
The entry for the Movie (and other projects) is of course free!
Thank you and with greetings
Hans Wojnar
F1 Challenge 2006 Deadline
The deadline of the yearly Blender F1 Challenge is Saturday, June 10, 2006 at midnight (just before it turns to Sunday) Pacific coast USA time.
Blender Summer of Documentation Proposals Deadline
The Blender Summer of Documentation offers 10 grants of €500 for people providing a substantial addition to the online documentation.