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Monthly Archives: June 2006
Rythm & Hues Video Of The ‘Re-Make’ Of Brando In Superman
BlenderPeople Call For Content (Armatures and Actions)
BlenderPeople’s Roland Hess has posted on his blog that for the final stages of his next BlenderPeople release he needs your help!
BlenderNation Goes to Siggraph!
Here’s some cool news I just *have* to share with you: yesterday I booked a flight and a hotel in Boston which means that I’ll be going to Siggraph together with Ton and a third Blenderhead who has yet to reveal himself. Oh, happy day! (Read on to see why this is good news for you, too)
YafRay 0.0.8 Comprehensive Release Notes
You may have heard the agonizing screams of those learning YafRay. You may also have heard the sullen whispers speaking of YafRay’s slow return from the netherworld. Whatever you may have heard or believe, YafRay is an integral part of Blender and still used by a great many people. Read on for the most comprehensive notes on YafRay features and use in the known universe!
Indigo Unbiased Renderer Version 0.5 Released
Nicholas Chapman has been hard at work with updating his free unbiased raytracer Indigo (now version 0.5 released June 18th, 2006)
Main new features are:
- Experimental support for bidirectional MLT and bidirectional path tracing
- Measured complex indices of refraction for more realistic rendering of metals
- Image based lighting using HDR environment maps
- White balance setting for virtual camera
- Improved colours
- RGB and blackbody emission spectra
- Reverse gamma correction for textures
There is also an Blender exporter for Indigo, though at the time of this writing it is for version 0.4. I’m unsure if an update to the exporter is necessary, but if you’re an Indigo user, post a comment to tell us if it is!
Take a look at our last Indigo post for a more closer look at the program.
2.42 RC1 Released
Blenderheads rejoice! The Blender Foundation has released the first Release Candidate of 2.42 and they need your help to test the code before the final release.
To Those Learning 3D
Glen Moyes (Metsys on the forums) has written an excellent article on the key steps to becoming a great 3D artist.
Post Your Render Times
I saw a thread by Gunnar (gunnarstahl) on the BlenderArtists forum and thought it would be something worth doing so we could 1) Have a lot of fun seeing how different specs handle the same scene and 2) maybe getting some worthwhile information on what really makes rendertime diminish.
kml/kmz Import Scripts Version 0.1.7
jms is at it again, with an update to his kml/kmz import scripts (version 0.1.7 released June 14th) for importing SketchUp And Google Earth files into Blender.
__version__ = “0.1.7, june 14th, 2006″ :
Force brute import for missed colors