After trying out Gen3 I have to give a negative answer to this question, Gen3 is simply the better attempt to create a full-fledged tree generator for Blender since now and the one with the most complete (and complex) GUI, full stop. And it can only keep improving week by week.
Monthly Archives: June 2006
Weekend Challenge #200 Super Challenge Deadline
Be sure to submit your work for the 200th Weekend Challenge.
2.42 RC2 Released
The Blender Foundation released the second Release Candidate for version 2.42 last night. Again, they need your help to test it before it can be turned into a final Release.
Tutorial: Modeling and Animating Movable Box Flaps
MonsterStudios, a partner with MonsterWeb (the unlimited web hosting people), has recently published an animated commercial (completed entirely with Blender) for use on the MonsterWeb site (it’s on the main page).
After MonsterStudios was done and we got a look at it, I was interested with what method he used to do the box flap animation. MonsterStudios was more than happy to share it’s secrets with the Blender Community, so Daniel LaBarge, a MonsterWeb employee, gave a quick tutorial on how the box animation was done.
*Edit: After some comments I added more to the tutorial to (hopefully) make it more clear. I would also like to warn everyone that this is not a “beginner tutorial” since it goes over major concepts rather quickly. But if you have a question – post it!
**Edit: I just did this as a video tutorial (22.4 MB XviD, remember to right click and Save As!), in case someone was having trouble. Continue reading
Completely Lost in Blender
Here’s an article that may surprise you: Rosalyn Hunter describes her first encounter with Blender in her article ‘COMPLETELY LOST in Blender – The untutorial part 1‘. Hoping to create a Ghost in the Shell avatar in a few minutes the experience is, lets say, somewhat confusing.
Google SoC Progress Report: Sculpting Tools Video
You might remember when we reported on Blender’s accepted Google Summer of Code (GSoC) projects for 2006. There were three accepted through Blender Foundation, and a fourth accepted through Python. Recently, a development build has been posted with the progress of Nicholas Bishop’s project entitled “Interactive Sculpting with Multi-Resolution Models” (Nicholas is also the author of Sharpconstruct, which makes him the right man for the job for a project like this). Rather than describing the build, we decided to show you!
Blender CAVE Development Sprint, Innsbruck
Samo Korosec [xype] is looking for ten Blender developers to come to Innsbruck, Austria during the last week of august and work on a CAVE version of Blender. All expenses are paid.
F1 Challenge Voting Closes
The public voting for the 2006 Blender F1 Challenge closes on June 23rd. To vote for your favorite entry, use the challenge vote form.
Contest: Modeling A Cityscape
A company called Retina Software is sponsoring a contest for a realistic cityscape made in Blender. The prize? 500 big ones ($500 USD)… and maybe more.
Blender Library Script 1.3.3

Mariano has updated the Blender Library script with some nice updates:
- Final fix to the long filename bug.
- Search Panel. New libraries, Action, Pose, Scene and Logic (for game developers).
- Batch Mode for materials(to add all materials in a blend in on click).
- Context Help.
- Lots of bugfixes