<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Materializer: Instant Random Materials in Blender</title>
	<atom:link href="http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 12:21:11 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Igor</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-219003</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Sat, 15 Dec 2007 06:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-219003</guid>
		<description>Old links doesn't work any more. His new Blog location is here:

http://useless-scripts.blogspot.com/</description>
		<content:encoded><![CDATA[<p>Old links doesn&#039;t work any more. His new Blog location is here:</p>
<p><a href="http://useless-scripts.blogspot.com/" rel="nofollow">http://useless-scripts.blogspot.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-22593</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 06 Dec 2006 23:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-22593</guid>
		<description>I can't get this to work at all. The script is installed and I hit the 'Go!' button, but the preview just changes a little. I am certain that I am doing something wrong. I guess I am expecting something to show up in the scripts window that shows the random textures that are generated. Should I see something like the screenshots with multiple randomized textures in pretty rows and columns? Oh I am so cornfused! Thanks for your work, I wish I wasn't such a noob that I could utilize it the way it's meant to be.</description>
		<content:encoded><![CDATA[<p>I can&#039;t get this to work at all. The script is installed and I hit the &#039;Go!&#039; button, but the preview just changes a little. I am certain that I am doing something wrong. I guess I am expecting something to show up in the scripts window that shows the random textures that are generated. Should I see something like the screenshots with multiple randomized textures in pretty rows and columns? Oh I am so cornfused! Thanks for your work, I wish I wasn&#039;t such a noob that I could utilize it the way it&#039;s meant to be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-6455</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 15 Jul 2006 20:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-6455</guid>
		<description>oh... should have pointed out that I am using version 2.42.</description>
		<content:encoded><![CDATA[<p>oh&#8230; should have pointed out that I am using version 2.42.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-6454</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 15 Jul 2006 20:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-6454</guid>
		<description>When I run the script and hit the 'Go' button, I get the following error message:

Traceback (most recent call last):
  File "", line 125, in button_event
  File "", line 293, in Randomize
AttributeError: 'NoneType' object has no attribute 'getMaterials'


Maybe I'm just not doing something correctly.  I'll keep working at it all the same.  This looks pretty neat!</description>
		<content:encoded><![CDATA[<p>When I run the script and hit the &#039;Go&#039; button, I get the following error message:</p>
<p>Traceback (most recent call last):<br />
  File &#034;&#034;, line 125, in button_event<br />
  File &#034;&#034;, line 293, in Randomize<br />
AttributeError: &#039;NoneType&#039; object has no attribute &#039;getMaterials&#039;</p>
<p>Maybe I&#039;m just not doing something correctly.  I&#039;ll keep working at it all the same.  This looks pretty neat!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mantar</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5901</link>
		<dc:creator>Mantar</dc:creator>
		<pubDate>Wed, 05 Jul 2006 08:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5901</guid>
		<description>Farmer: Neat trick! I didn't know you could do that in Python. Very cool. Its' not needed, anymore though. The 2.42 RC3 doesn't segfault on me, and the RNG is working there. It seems the problem is isolated within the 2.41 binary.</description>
		<content:encoded><![CDATA[<p>Farmer: Neat trick! I didn&#039;t know you could do that in Python. Very cool. Its&#039; not needed, anymore though. The 2.42 RC3 doesn&#039;t segfault on me, and the RNG is working there. It seems the problem is isolated within the 2.41 binary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Farmer</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5893</link>
		<dc:creator>Farmer</dc:creator>
		<pubDate>Wed, 05 Jul 2006 03:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5893</guid>
		<description>If you want to use python's random instead of blender's cgange
this line:
from Blender.Mathutils import Rand
to:
from random import uniform as Rand

hth :)</description>
		<content:encoded><![CDATA[<p>If you want to use python&#039;s random instead of blender&#039;s cgange<br />
this line:<br />
from Blender.Mathutils import Rand<br />
to:<br />
from random import uniform as Rand</p>
<p>hth :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mariano</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5837</link>
		<dc:creator>Mariano</dc:creator>
		<pubDate>Mon, 03 Jul 2006 20:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5837</guid>
		<description>Wow.. thanks for posting the news... really aprecciated...

For people using it.. yeah the random number generator somehow restart itself (or something like that) on each render test... weird... ill try to use another one in an upcoming version.

Check the help (top question mark button) to some hints using the script.

To achieve results like the screenshots you must start with a material with two or three procedurals and cool colorband settings. Read the script's webpage or downloand a material from http:\\blender-stuff.byethost32.com to see what I mean.

:)</description>
		<content:encoded><![CDATA[<p>Wow.. thanks for posting the news&#8230; really aprecciated&#8230;</p>
<p>For people using it.. yeah the random number generator somehow restart itself (or something like that) on each render test&#8230; weird&#8230; ill try to use another one in an upcoming version.</p>
<p>Check the help (top question mark button) to some hints using the script.</p>
<p>To achieve results like the screenshots you must start with a material with two or three procedurals and cool colorband settings. Read the script&#039;s webpage or downloand a material from http:\\blender-stuff.byethost32.com to see what I mean.</p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zxayant</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5744</link>
		<dc:creator>Zxayant</dc:creator>
		<pubDate>Sun, 02 Jul 2006 00:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5744</guid>
		<description>Works great in 2.41 despite 'version mismatch' msg.

Very cool! And great fun to 'play' with. IMO randomizers can be a great creativity 'helper'. 

Thanx Mariano!</description>
		<content:encoded><![CDATA[<p>Works great in 2.41 despite &#039;version mismatch&#039; msg.</p>
<p>Very cool! And great fun to &#039;play&#039; with. IMO randomizers can be a great creativity &#039;helper&#039;. </p>
<p>Thanx Mariano!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dallidas</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5706</link>
		<dc:creator>Dallidas</dc:creator>
		<pubDate>Sat, 01 Jul 2006 05:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5706</guid>
		<description>Im having trouble installing this. i right cliccked and saved link as into the scripts folder but it doesnt add it to the list in blender after a restart of blender. Using Win XP and 2.40</description>
		<content:encoded><![CDATA[<p>Im having trouble installing this. i right cliccked and saved link as into the scripts folder but it doesnt add it to the list in blender after a restart of blender. Using Win XP and 2.40</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mantar</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5643</link>
		<dc:creator>Mantar</dc:creator>
		<pubDate>Fri, 30 Jun 2006 07:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comment-5643</guid>
		<description>Okay. After fiddling with the console, I see the random number generator in my copy of 2.41 is broken! (WTF?) Very weird. I was replacing better random number generators than that in my programs a decade ago, and I didn't have internet access then. I didn't expect that kind of thing from the Blender team, since various working RNGs are available all over the net. Heck, the default RNG in Python works better!
 At least it's fixed in the 2.42 RC2, but the linux binary segfaults whenever I try to render anything, which is why I haven't been using it. I guess I'll set some time aside to compile from source tomorrow and see what happens.</description>
		<content:encoded><![CDATA[<p>Okay. After fiddling with the console, I see the random number generator in my copy of 2.41 is broken! (WTF?) Very weird. I was replacing better random number generators than that in my programs a decade ago, and I didn&#039;t have internet access then. I didn&#039;t expect that kind of thing from the Blender team, since various working RNGs are available all over the net. Heck, the default RNG in Python works better!<br />
 At least it&#039;s fixed in the 2.42 RC2, but the linux binary segfaults whenever I try to render anything, which is why I haven&#039;t been using it. I guess I&#039;ll set some time aside to compile from source tomorrow and see what happens.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.103 seconds -->
