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	<title>Comments on: Club SILO, Driving Sim Eye Candy</title>
	<atom:link href="http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 07 Jan 2009 19:36:34 +0000</pubDate>
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		<title>By: moumou</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-113097</link>
		<dc:creator>moumou</dc:creator>
		<pubDate>Wed, 06 Jun 2007 19:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-113097</guid>
		<description>merci</description>
		<content:encoded><![CDATA[<p>merci</p>
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		<title>By: UglyMike</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-6302</link>
		<dc:creator>UglyMike</dc:creator>
		<pubDate>Wed, 12 Jul 2006 15:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-6302</guid>
		<description>Just saw the game video. Wow, this really blew me away!! I had no idea that the GameBlender had come so far... Sure, nice for simple things like tetris, frogger and rolling marbles. Indeed, most content shown in the Games forum on BlenderArtists is rather amateurish (not all, but this others tend to be simpler in scope) however, this SILO game seems to take it to a whole other dimension!
If you pull this off (ie a complete game with different levels, AI opponents, scoring and such) kudo's to you! Blender will start getting noticed on the game scene(maybe not by ID, but hey...)
My favorite GameBlender demo/game till now was the old TRONTANK by John Nillson (http://www.flexiblefront.com/trontank/) which had a proffesional finish to it although limited in scope.</description>
		<content:encoded><![CDATA[<p>Just saw the game video. Wow, this really blew me away!! I had no idea that the GameBlender had come so far&#8230; Sure, nice for simple things like tetris, frogger and rolling marbles. Indeed, most content shown in the Games forum on BlenderArtists is rather amateurish (not all, but this others tend to be simpler in scope) however, this SILO game seems to take it to a whole other dimension!<br />
If you pull this off (ie a complete game with different levels, AI opponents, scoring and such) kudo&#039;s to you! Blender will start getting noticed on the game scene(maybe not by ID, but hey&#8230;)<br />
My favorite GameBlender demo/game till now was the old TRONTANK by John Nillson (http://www.flexiblefront.com/trontank/) which had a proffesional finish to it although limited in scope.</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-6031</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 07 Jul 2006 11:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-6031</guid>
		<description>Awesome! 

I didnt think blenders game engine could churn out those sort of graphics...

keep up the good work is all i can say!</description>
		<content:encoded><![CDATA[<p>Awesome! </p>
<p>I didnt think blenders game engine could churn out those sort of graphics&#8230;</p>
<p>keep up the good work is all i can say!</p>
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		<title>By: Haggis</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5766</link>
		<dc:creator>Haggis</dc:creator>
		<pubDate>Sun, 02 Jul 2006 10:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5766</guid>
		<description>Impressive... most impressive. [/vader]

I can't wait to see what people come up with in the coming months, as everyone jumps on the post-2.42 Blender Game Engine bandwagon. Didn't I read somewhere that OGRE was going to be integrated into the engine to handle rendering? Things are looking good for us OS junkies.

@Luma, seeing as you're reading this (which is great): Far be it from be to say what your game should look like, but IMHO the realistic car models don't jibe well with the track design. I've yet to see a Subaru do a loop-de-loop! Maybe more futuristic-looking vehicles would work well? More artistic licence, and you get away with more gravity-defying stuff before it looks wrong. Just my $0.02!</description>
		<content:encoded><![CDATA[<p>Impressive&#8230; most impressive. [/vader]</p>
<p>I can&#039;t wait to see what people come up with in the coming months, as everyone jumps on the post-2.42 Blender Game Engine bandwagon. Didn&#039;t I read somewhere that OGRE was going to be integrated into the engine to handle rendering? Things are looking good for us OS junkies.</p>
<p>@Luma, seeing as you&#039;re reading this (which is great): Far be it from be to say what your game should look like, but IMHO the realistic car models don&#039;t jibe well with the track design. I&#039;ve yet to see a Subaru do a loop-de-loop! Maybe more futuristic-looking vehicles would work well? More artistic licence, and you get away with more gravity-defying stuff before it looks wrong. Just my $0.02!</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5740</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Sat, 01 Jul 2006 22:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5740</guid>
		<description>cooo-oool!!!

it won't run on my tacky old computer of course; but I'm hoping to get a new one soon - though I've been saying that for ages *lol*; and I can't decide what hardware to get! Still, this might be just the thing that makes me decide...

-epat.</description>
		<content:encoded><![CDATA[<p>cooo-oool!!!</p>
<p>it won&#039;t run on my tacky old computer of course; but I&#039;m hoping to get a new one soon - though I&#039;ve been saying that for ages *lol*; and I can&#039;t decide what hardware to get! Still, this might be just the thing that makes me decide&#8230;</p>
<p>-epat.</p>
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		<title>By: Luma</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5654</link>
		<dc:creator>Luma</dc:creator>
		<pubDate>Fri, 30 Jun 2006 11:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5654</guid>
		<description>WOW! Thanks for the interest!

We really are trying hard to get this thing to work well.
Thanks to all the people involved in the 2.42 release.

www.luma.co.za</description>
		<content:encoded><![CDATA[<p>WOW! Thanks for the interest!</p>
<p>We really are trying hard to get this thing to work well.<br />
Thanks to all the people involved in the 2.42 release.</p>
<p><a href="http://www.luma.co.za" rel="nofollow">http://www.luma.co.za</a></p>
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		<title>By: 3DGURU</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5525</link>
		<dc:creator>3DGURU</dc:creator>
		<pubDate>Thu, 29 Jun 2006 11:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5525</guid>
		<description>yes , because blender can ! .... this will be the game that will change the world ....

3DGURU</description>
		<content:encoded><![CDATA[<p>yes , because blender can ! &#8230;. this will be the game that will change the world &#8230;.</p>
<p>3DGURU</p>
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		<title>By: Mantar</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5497</link>
		<dc:creator>Mantar</dc:creator>
		<pubDate>Wed, 28 Jun 2006 20:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5497</guid>
		<description>The speed looks pretty playable on the demo video. A little choppy here and there, but video recording+playing at the same time can often cause some framerate loss even with fast games. The upcoming release's new GE is supposed to have pretty good performance, but this game is still working with an early build, and there are bound to be areas where improvements could be made.</description>
		<content:encoded><![CDATA[<p>The speed looks pretty playable on the demo video. A little choppy here and there, but video recording+playing at the same time can often cause some framerate loss even with fast games. The upcoming release&#039;s new GE is supposed to have pretty good performance, but this game is still working with an early build, and there are bound to be areas where improvements could be made.</p>
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		<title>By: buergi</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5474</link>
		<dc:creator>buergi</dc:creator>
		<pubDate>Wed, 28 Jun 2006 15:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5474</guid>
		<description>WTF is this? THIS is blender? WOW that is more than awesome! It really almost looks like NFS BUT it's done in Blender GE. If it's open source i can't wait to see the blenderfiles.
But i got one question: Is it as fast as other racing simultion games? Because what performance concerns blender's ge is not the best, isn't it?</description>
		<content:encoded><![CDATA[<p>WTF is this? THIS is blender? WOW that is more than awesome! It really almost looks like NFS BUT it&#039;s done in Blender GE. If it&#039;s open source i can&#039;t wait to see the blenderfiles.<br />
But i got one question: Is it as fast as other racing simultion games? Because what performance concerns blender&#039;s ge is not the best, isn&#039;t it?</p>
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		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5395</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Wed, 28 Jun 2006 00:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comment-5395</guid>
		<description>@Robin &#038; Kayde:

At the time of writing there's still no info about which licence type the game will be released under, sorry. So we don't know actually if this will be a really good commercial product or an amazing FOSS game.</description>
		<content:encoded><![CDATA[<p>@Robin &#038; Kayde:</p>
<p>At the time of writing there&#039;s still no info about which licence type the game will be released under, sorry. So we don&#039;t know actually if this will be a really good commercial product or an amazing FOSS game.</p>
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