Blenderheads rejoice! The Blender Foundation has released the first Release Candidate of 2.42 and they need your help to test the code before the final release.
For at least the period until sunday June 25th, you can help us by giving the official test builds a good test. Since a lot of code shuffles happened the past half year, we are especially interested to see if old projects (done in 2.41 or older) still animate/model/render as usual.
New Features
Of course, all these features have been available to users who compile their own CVS version but if you’re lazy like me then this is your chance for a first look at the new tools,such as:
- Generic Node editing system
- The Nodes UI
- Material (Shading) Nodes
- Composite Nodes
- Render Pipeline
- Vector Blur
- “Curves” UI widget
- Transmissivity and internal reflection ray tracing
- True symmetrical mesh editing
- Armature/pose bone layers
- Stride support with multiple actions
- Custom bone drawtypes
- Anisotropic and fresnel shaders
- Grouping support
- Dupli-group (allow full animated instances of groups)
- Dupli-group NLA (allow to animate group instances)
- Icon previews in menus (materials, textures, images)
- Much improved linked library support
- Shape key tools
You can find more information on these features in the (not yet finished) 2.42 Release Log.
Download
To get started, download the 2.42 RC1 for your platform and grab the 2.42 demo files.
Bugreporting
When you find a bug, please register on projects.blender.org and enter the bug in the bugtracker.
Final note
Remember that this is beta quality software; don’t use it to run nuclear powerplants or to do that mission-critical project that will get you your next promotion.
