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	<title>Comments on: InnerWorld: a Landscape Generator</title>
	<atom:link href="http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 07 Jan 2009 19:18:22 +0000</pubDate>
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		<item>
		<title>By: Nostalghia</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-439535</link>
		<dc:creator>Nostalghia</dc:creator>
		<pubDate>Wed, 07 Jan 2009 06:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-439535</guid>
		<description>New features for InnerWorld can be found in release 0.0.6. The generator can now be used  to populate the virtual world with objects. Procedural object placement can be defined like mesh generation by using a graph editor. Different noise sources and operators can be arranged for procedural content creation.

Only creating terrain meshes is not sufficient for a landscape generator. A lot of objects have to be placed in the scene in relation to the terrain. This can be done in a procedural way. One or more output nodes of the acyclic graph can be used to duplicate predefined objects all over the scene.

Procedural object placement uses algorithms for Poisson disk sampling, grids and spirals to duplicate a master object several times into the scene. In most scenes each duplicated instances should slightly differ in their appearance. This can be simulated by applying a small amount of randomness to every single instance. This jitter affects scaling and rotation.

Working with object placement:
  http://innerworld.sourceforge.net/tut_5_1.html

A gallery can be found here:
    http://innerworld.sourceforge.net/gallery.html

Enjoy Nostalghia</description>
		<content:encoded><![CDATA[<p>New features for InnerWorld can be found in release 0.0.6. The generator can now be used  to populate the virtual world with objects. Procedural object placement can be defined like mesh generation by using a graph editor. Different noise sources and operators can be arranged for procedural content creation.</p>
<p>Only creating terrain meshes is not sufficient for a landscape generator. A lot of objects have to be placed in the scene in relation to the terrain. This can be done in a procedural way. One or more output nodes of the acyclic graph can be used to duplicate predefined objects all over the scene.</p>
<p>Procedural object placement uses algorithms for Poisson disk sampling, grids and spirals to duplicate a master object several times into the scene. In most scenes each duplicated instances should slightly differ in their appearance. This can be simulated by applying a small amount of randomness to every single instance. This jitter affects scaling and rotation.</p>
<p>Working with object placement:<br />
  <a href="http://innerworld.sourceforge.net/tut_5_1.html" rel="nofollow">http://innerworld.sourceforge.net/tut_5_1.html</a></p>
<p>A gallery can be found here:<br />
    <a href="http://innerworld.sourceforge.net/gallery.html" rel="nofollow">http://innerworld.sourceforge.net/gallery.html</a></p>
<p>Enjoy Nostalghia</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-8733</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sun, 20 Aug 2006 10:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-8733</guid>
		<description>hey im a just a fool and im trying to use blender 2.42's Gamengine and i needed a landscape for my flight sim, so i downloaded Innerworld. I've got the file saved as a .gz file and its sitting in one of my folders, where do i go next?</description>
		<content:encoded><![CDATA[<p>hey im a just a fool and im trying to use blender 2.42&#039;s Gamengine and i needed a landscape for my flight sim, so i downloaded Innerworld. I&#039;ve got the file saved as a .gz file and its sitting in one of my folders, where do i go next?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blender.es &#187; InnerWorld · Generador de paisajes para blender</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4150</link>
		<dc:creator>blender.es &#187; InnerWorld · Generador de paisajes para blender</dc:creator>
		<pubDate>Tue, 13 Jun 2006 11:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4150</guid>
		<description>[...] Via: Blendernation [...]</description>
		<content:encoded><![CDATA[<p>[...] Via: Blendernation [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4100</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Mon, 12 Jun 2006 08:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4100</guid>
		<description>@Jogai: this script hasn't been updated for a while, so I'm guessing that when this guy was working on the script, 2.36 was the most recent version.</description>
		<content:encoded><![CDATA[<p>@Jogai: this script hasn&#039;t been updated for a while, so I&#039;m guessing that when this guy was working on the script, 2.36 was the most recent version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jogai</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4099</link>
		<dc:creator>Jogai</dc:creator>
		<pubDate>Mon, 12 Jun 2006 08:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4099</guid>
		<description>You dont have to pay to get the most recent version, so why use some people an older version of Blender?</description>
		<content:encoded><![CDATA[<p>You dont have to pay to get the most recent version, so why use some people an older version of Blender?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4018</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Fri, 09 Jun 2006 19:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4018</guid>
		<description>Yes it does. I tried it and, frankly, trying it yourself would take about as much time as typing in that comment ;-)</description>
		<content:encoded><![CDATA[<p>Yes it does. I tried it and, frankly, trying it yourself would take about as much time as typing in that comment ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laughing Cheese</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4017</link>
		<dc:creator>Laughing Cheese</dc:creator>
		<pubDate>Fri, 09 Jun 2006 19:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4017</guid>
		<description>Hmmmmmmm.....he says it needs Blender 2.36. 

So will it not work on newer versions?</description>
		<content:encoded><![CDATA[<p>Hmmmmmmm&#8230;..he says it needs Blender 2.36. </p>
<p>So will it not work on newer versions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasonlan</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4014</link>
		<dc:creator>Jasonlan</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4014</guid>
		<description>Good work BlenderNation.
Using your power for the communities good. :)</description>
		<content:encoded><![CDATA[<p>Good work BlenderNation.<br />
Using your power for the communities good. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4012</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4012</guid>
		<description>This looks interesting. His site, however, lacks a gallery of some sort to give an idea of the types of things that can be done with his tool. That would go a long way towards generating more exciting for his project. Maybe we can help him with that...</description>
		<content:encoded><![CDATA[<p>This looks interesting. His site, however, lacks a gallery of some sort to give an idea of the types of things that can be done with his tool. That would go a long way towards generating more exciting for his project. Maybe we can help him with that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4011</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/09/innerworld-a-landscape-generator/#comment-4011</guid>
		<description>Yeah - I hope he does start developing again, it's really quite cool - but I've been waiting for the next relese for quite a while now and it dosen't look too hopeful :( - epat</description>
		<content:encoded><![CDATA[<p>Yeah - I hope he does start developing again, it&#039;s really quite cool - but I&#039;ve been waiting for the next relese for quite a while now and it dosen&#039;t look too hopeful :( - epat</p>
]]></content:encoded>
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