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	<title>Comments on: Ogre and Bullet Game Engine Integration</title>
	<atom:link href="http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 06 Sep 2008 18:06:55 +0000</pubDate>
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		<title>By: Stu</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-157891</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Wed, 19 Sep 2007 02:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-157891</guid>
		<description>...is this project still alive ?  It'd be a shame if it's dead... I can't seem to go to the project homepage currently</description>
		<content:encoded><![CDATA[<p>&#8230;is this project still alive ?  It&#039;d be a shame if it&#039;s dead&#8230; I can&#039;t seem to go to the project homepage currently</p>
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	<item>
		<title>By: alabandit</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-49330</link>
		<dc:creator>alabandit</dc:creator>
		<pubDate>Tue, 06 Feb 2007 20:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-49330</guid>
		<description>last i hear it was a bit more tricky than essentially assumed hence the delay...oh and volunteers tragically can use work time to complete projects :( (just emajine how much we could get done if our boss left us alown :)</description>
		<content:encoded><![CDATA[<p>last i hear it was a bit more tricky than essentially assumed hence the delay&#8230;oh and volunteers tragically can use work time to complete projects :( (just emajine how much we could get done if our boss left us alown :)</p>
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	<item>
		<title>By: scabootssca</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-48766</link>
		<dc:creator>scabootssca</dc:creator>
		<pubDate>Mon, 05 Feb 2007 20:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-48766</guid>
		<description>yes it is</description>
		<content:encoded><![CDATA[<p>yes it is</p>
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	<item>
		<title>By: blenderhead</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-45564</link>
		<dc:creator>blenderhead</dc:creator>
		<pubDate>Wed, 31 Jan 2007 06:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-45564</guid>
		<description>Is this project still alive?</description>
		<content:encoded><![CDATA[<p>Is this project still alive?</p>
]]></content:encoded>
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	<item>
		<title>By: Spielestudio</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8906</link>
		<dc:creator>Spielestudio</dc:creator>
		<pubDate>Wed, 23 Aug 2006 09:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8906</guid>
		<description>&lt;strong&gt;Blender integriert Ogre3d&lt;/strong&gt;

Für die 3D-Grafik-Suite Blender ist eine neue Plugin-Architektur geplant, die den Einsatz externer Grafik-Engines ermöglichen soll. Eingebunden werden soll als interne Plugin-Lösung Ogre3d. Die Arbeit an der Integration hat bereits begonnen (Blender Og...</description>
		<content:encoded><![CDATA[<p><strong>Blender integriert Ogre3d</strong></p>
<p>Für die 3D-Grafik-Suite Blender ist eine neue Plugin-Architektur geplant, die den Einsatz externer Grafik-Engines ermöglichen soll. Eingebunden werden soll als interne Plugin-Lösung Ogre3d. Die Arbeit an der Integration hat bereits begonnen (Blender Og&#8230;</p>
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	<item>
		<title>By: alabandit</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8623</link>
		<dc:creator>alabandit</dc:creator>
		<pubDate>Thu, 17 Aug 2006 06:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8623</guid>
		<description>it will not be a plug in as such, it will replace blenders current game engines, graphic engin.

i can't wait either ;)</description>
		<content:encoded><![CDATA[<p>it will not be a plug in as such, it will replace blenders current game engines, graphic engin.</p>
<p>i can&#039;t wait either ;)</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8607</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 16 Aug 2006 22:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-8607</guid>
		<description>Awesome! Cant wait to see and test this plugin! 

Good job!</description>
		<content:encoded><![CDATA[<p>Awesome! Cant wait to see and test this plugin! </p>
<p>Good job!</p>
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	<item>
		<title>By: o----o</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-5310</link>
		<dc:creator>o----o</dc:creator>
		<pubDate>Tue, 27 Jun 2006 07:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-5310</guid>
		<description>hi

I'm working on game Bfight as well. We are on the wery begining but I like to test it with ogre graphic engine under Blender.
One of my goals is to run the game on bullet and if it'll be possible to run it under ogre it'll be awsome.
I know bfight project has almoast null progress nowadays but thats because I'm totaly busy. Don't warry I will finished out this game.

If you wanna help me with OGRE implementation then the game will be much fancy, the game should be as fancy as our Blender could handle it.

thx .</description>
		<content:encoded><![CDATA[<p>hi</p>
<p>I&#039;m working on game Bfight as well. We are on the wery begining but I like to test it with ogre graphic engine under Blender.<br />
One of my goals is to run the game on bullet and if it&#039;ll be possible to run it under ogre it&#039;ll be awsome.<br />
I know bfight project has almoast null progress nowadays but thats because I&#039;m totaly busy. Don&#039;t warry I will finished out this game.</p>
<p>If you wanna help me with OGRE implementation then the game will be much fancy, the game should be as fancy as our Blender could handle it.</p>
<p>thx .</p>
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	<item>
		<title>By: Kayde</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-4185</link>
		<dc:creator>Kayde</dc:creator>
		<pubDate>Wed, 14 Jun 2006 13:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-4185</guid>
		<description>Hmmmmmmm.......
Perhaps a good thing that Blender could aim for with its game side is to try and immitate what the good old valve hammer editor could do. Fast and simple, and all the properties for objects are just a few clicks away and do not require much coding (if at all). 
All this would require a template sorta thing for the whole game to work in, maybe anyone with skill in areas such as these could create templates for different game types eg: racing, fps, rts......

I think if we got those things working then blender would be looking VERY attractive to anyone out there who wants to make a game.

I'd love to help myself, but yr12 suks heaps and Im at the final stage of it so i gotta study.....</description>
		<content:encoded><![CDATA[<p>Hmmmmmmm&#8230;&#8230;.<br />
Perhaps a good thing that Blender could aim for with its game side is to try and immitate what the good old valve hammer editor could do. Fast and simple, and all the properties for objects are just a few clicks away and do not require much coding (if at all).<br />
All this would require a template sorta thing for the whole game to work in, maybe anyone with skill in areas such as these could create templates for different game types eg: racing, fps, rts&#8230;&#8230;</p>
<p>I think if we got those things working then blender would be looking VERY attractive to anyone out there who wants to make a game.</p>
<p>I&#039;d love to help myself, but yr12 suks heaps and Im at the final stage of it so i gotta study&#8230;..</p>
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	</item>
	<item>
		<title>By: alabandit</title>
		<link>http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-4106</link>
		<dc:creator>alabandit</dc:creator>
		<pubDate>Mon, 12 Jun 2006 10:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/08/ogre-and-bullet-game-engine-integration/#comment-4106</guid>
		<description>thats the beauti of the integration with blender. We have two pysics engins, the one under heavy development is bullet. the GUI will hopefully be included in blender 2.43, it will not be completed before 2.42 for definate. blender can already handle sound and networking, though that interface is a little more tricky, but none the less already integrated.</description>
		<content:encoded><![CDATA[<p>thats the beauti of the integration with blender. We have two pysics engins, the one under heavy development is bullet. the GUI will hopefully be included in blender 2.43, it will not be completed before 2.42 for definate. blender can already handle sound and networking, though that interface is a little more tricky, but none the less already integrated.</p>
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