This is the title of an interesting series of tutorials released by Daniel Sefton on his site, a “must” for all those racing-sim-developers-wanna-be being hardly tempted by Club SILO.
Monthly Archives: June 2006
50/60′s Styled Toon Contest Deadline
This challenge deals with toons in the style of 1950′s or 1960′s ones and focuses mainly on modeling and materials settings.
Tutorial: Lip-Syncing With Shape Keys
AndyD wrote a very nice tutorial on the Wiki showing how to use Shape Keys and the Timeline Window to use as lip-sync tools. This is a rare treat since this topic isn’t covered a lot. What’s really novel about the technique is that you don’t need any external tools to help. All you need is Blender.
Blender Conference 2006 Announced
The fourth Blender Conference will be held from october 20-22 in the Waag, Amsterdam. The Blender Conference is THE yearly event where Blenderheads meet for three days to share their stories and ideas, learn and party for three days. You can get an impression of the event by visiting the 2004 and 2005 archives.
Materializer: Instant Random Materials in Blender
The creator of the Blender Library script, Mariano Hidalgo, did it again, a new amazing script is ready to be downloaded from his site, it’s name says it all: Materializer.
OpenFrag Game Texture Library
Since BlenderNation has been posting several repositories of texture libraries, Christian Hirche wrote us about another good one.
Reminders: Siggraph DVD, Bullet Physics Contest
Here’s are reminder of two deadlines that are important to the Blender presence at Siggraph 2006.
Elephants Dream Showing in Richmond, Virginia
Jason van Gumster [groo] is organising an Elephants Dream showing:
Date: 28 June 2006, 8:15PM
Location: The Creative Change Center (C3), Richmond, Virginia
Free to get in, but donations to C3 are welcome.
Club SILO, Driving Sim Eye Candy
The last time I’ve written this kind of article (preview of a really promising game under development) that didn’t had an happy ending (too bad, it was a really good looking game); three months later time to write something about Club SILO (CS from now on) has come and hopefully, since the game is in an advanced phase of development, this time we’ll see the finished product (I feel a little like Tutankamon, I’ve to admit it).
Rigged Character: “Suzanne”
Some time ago, Michael Thoenes released a character rig under the Blender Artistic License. It’s nicely done and is a fine addition your character rig library which I hope also includes Ludwig and Mancandy.