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	<title>Comments on: Google Summer of Code - Results Announced</title>
	<atom:link href="http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 20 Nov 2008 13:37:31 +0000</pubDate>
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		<title>By: guus</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-7868</link>
		<dc:creator>guus</dc:creator>
		<pubDate>Fri, 04 Aug 2006 17:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-7868</guid>
		<description>Hy i was reading al the post and somewhere down the tread i read something about needing people who build websites. Well i'me a webdesigner and that is probebly the onely thing i can contribute to the project. So if you are in nead of graphics / html / css. or information structures / website concepts for the promotion/execution of one of ton's alternatives email me.

al.mijn.email-at-gmail.com</description>
		<content:encoded><![CDATA[<p>Hy i was reading al the post and somewhere down the tread i read something about needing people who build websites. Well i&#039;me a webdesigner and that is probebly the onely thing i can contribute to the project. So if you are in nead of graphics / html / css. or information structures / website concepts for the promotion/execution of one of ton&#039;s alternatives email me.</p>
<p>al.mijn.email-at-gmail.com</p>
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		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3127</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Thu, 25 May 2006 21:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3127</guid>
		<description>I’m very interested in Nicholas’ project. I’ve never used SharpConstruct but I was always interested in it. I’m sure Nicholas is the right person to accomplish to this job. I see the Wiki and his proposal. Hope this is a project that will be ‘officially maintained’ by Nicholas, even after the code is released. Hope we will have a new “Sculpting Mode” in Blender for these tools, instead of using traditional Edit Mode. ;-P</description>
		<content:encoded><![CDATA[<p>I’m very interested in Nicholas’ project. I’ve never used SharpConstruct but I was always interested in it. I’m sure Nicholas is the right person to accomplish to this job. I see the Wiki and his proposal. Hope this is a project that will be ‘officially maintained’ by Nicholas, even after the code is released. Hope we will have a new “Sculpting Mode” in Blender for these tools, instead of using traditional Edit Mode. ;-P</p>
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		<title>By: MicWit</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3110</link>
		<dc:creator>MicWit</dc:creator>
		<pubDate>Thu, 25 May 2006 14:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3110</guid>
		<description>Its great to see that a lot of these projects are still going ahead. Maybe one way to help them along would be to try talking to some uni's and try encourage courses that include programming to help out with some of the projects as their "teamwork" module in the course. Is there any way that this could be encouraged?

As ton mentioned, another orange project would be great and could include more devs. I posted a brief post at http://blenderartists.org/forum/showthread.php?t=68209 on an idea for another orange project. The idea is to target at the developement of blender for special effects/compositing for film, as at the moment, blender is lacking in this area. I have found multiple issues when compositing, and when I get a chance if anyone wants, I'll post in detail some of these issues. I think though that if blender could be more developed for tasks like special effects, or animating 3d characters into real footage etc, we may be able to tweak the interest of some of the smaller studio's at least. An openmovie that could show blender is capable of good looking effects would cause some publicity, considering how complicated studios try to make this sound on an "in the making of..." video.

I suppose the area I would like to spend my time in is special effects, so that why I would like to see blender get better features in this area, but it is a large part of the industry.

MicWit</description>
		<content:encoded><![CDATA[<p>Its great to see that a lot of these projects are still going ahead. Maybe one way to help them along would be to try talking to some uni&#039;s and try encourage courses that include programming to help out with some of the projects as their &#034;teamwork&#034; module in the course. Is there any way that this could be encouraged?</p>
<p>As ton mentioned, another orange project would be great and could include more devs. I posted a brief post at <a href="http://blenderartists.org/forum/showthread.php?t=68209" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=68209</a> on an idea for another orange project. The idea is to target at the developement of blender for special effects/compositing for film, as at the moment, blender is lacking in this area. I have found multiple issues when compositing, and when I get a chance if anyone wants, I&#039;ll post in detail some of these issues. I think though that if blender could be more developed for tasks like special effects, or animating 3d characters into real footage etc, we may be able to tweak the interest of some of the smaller studio&#039;s at least. An openmovie that could show blender is capable of good looking effects would cause some publicity, considering how complicated studios try to make this sound on an &#034;in the making of&#8230;&#034; video.</p>
<p>I suppose the area I would like to spend my time in is special effects, so that why I would like to see blender get better features in this area, but it is a large part of the industry.</p>
<p>MicWit</p>
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		<title>By: Benjaru</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3107</link>
		<dc:creator>Benjaru</dc:creator>
		<pubDate>Thu, 25 May 2006 14:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3107</guid>
		<description>Awesome, some input from the Man himself! 
As far as attracting companies, I'd say were doing that as fast as we can. I mean, any more sites, simply for the promotion of Blender as a plausable 3D solution, would only be redundant, IMO. 

Support larger animation projects - that's a brillinat idea! But how would we go about supporting them? Where would the money go, to then be distributed to this kind of team? Through the Foundation? Or would we still need a third party organization to deal with it?
These are not posed as obstacles, merely considerations.

As for helping our current artists/developers - we now have http://www.blenderjobs.com/ 
and IMO, that's a huge step in the right direction.

More Orange style projects? Yes, yes! Lets do it! Seriously though, I have two ideas for projects like this already planned out, and would love nothing better than to see one realized. Of course, as I'm a relatively new face in the community, I'd not expect many to step under my banner. So, when's Orange 2 happening?  For that the support goes without saying. ;)

-Ben</description>
		<content:encoded><![CDATA[<p>Awesome, some input from the Man himself!<br />
As far as attracting companies, I&#039;d say were doing that as fast as we can. I mean, any more sites, simply for the promotion of Blender as a plausable 3D solution, would only be redundant, IMO. </p>
<p>Support larger animation projects - that&#039;s a brillinat idea! But how would we go about supporting them? Where would the money go, to then be distributed to this kind of team? Through the Foundation? Or would we still need a third party organization to deal with it?<br />
These are not posed as obstacles, merely considerations.</p>
<p>As for helping our current artists/developers - we now have <a href="http://www.blenderjobs.com/" rel="nofollow">http://www.blenderjobs.com/</a><br />
and IMO, that&#039;s a huge step in the right direction.</p>
<p>More Orange style projects? Yes, yes! Lets do it! Seriously though, I have two ideas for projects like this already planned out, and would love nothing better than to see one realized. Of course, as I&#039;m a relatively new face in the community, I&#039;d not expect many to step under my banner. So, when&#039;s Orange 2 happening?  For that the support goes without saying. ;)</p>
<p>-Ben</p>
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		<title>By: ton</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3105</link>
		<dc:creator>ton</dc:creator>
		<pubDate>Thu, 25 May 2006 13:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3105</guid>
		<description>Hi all,

When I found out Google had only 3 grants available, my first thought was also to find extra budget to fund (some of) the others too. In the end I thought it was better not to, for a couple of reasons;

- it's Google's show, they've set the conditions, attracted students, and coordinate it. Their main goal is to get new people into open source mostly. They won't be mad at Blender if we pay own grants, of course.
- if we (community + foundation) want to pay developers, then it could be organized in a much wider context too... like; why only allow students to participate?
- currently Blender is still mostly a community/volunteer project. Apart from me (ok, the exception ;) nobody gets income from the Foundation to develop on Blender. Organizing professional &#38; paid development is important, but when the Foundation starts paying people it might frustrate relations with volunteers. This is something we really should be careful with.

Instead a couple of alternatives exist;

- make sure we attract companies to hire blender developers for projects, and universities to pay students graduating on Blender related topics.
- support larger animation projects/studios, like the Plumiferos team. The could really use a couple of in-house developers, and blender would benefit from that enormously.
- help our current artists/developers to get into business
- organize more "Orange" style projects, and involve more developers for it next time too. (such projects can be world wide even, no reason to limit it to amsterdam)
- I could also use assistants yes, and creating a job for someone to work on support and facilitating developers (like fix leftover bugs, write docs, etc) would be very welcome. But expensive still...

Other Foundations, like Python for example, have a special fund to grant people to work on projects for a while. This can be for students, but also for companies (the employee's wage then is covered for a while). I like this model, but for that we don't reallly have a lot of money available yet. Definitely worth working on for the future too.

BTW: all rejected cool SoC projects were contacted, and most of them confirmed they'd love to work on it anyway, it will only take a while longer to finish then.

-Ton-</description>
		<content:encoded><![CDATA[<p>Hi all,</p>
<p>When I found out Google had only 3 grants available, my first thought was also to find extra budget to fund (some of) the others too. In the end I thought it was better not to, for a couple of reasons;</p>
<p>- it&#039;s Google&#039;s show, they&#039;ve set the conditions, attracted students, and coordinate it. Their main goal is to get new people into open source mostly. They won&#039;t be mad at Blender if we pay own grants, of course.<br />
- if we (community + foundation) want to pay developers, then it could be organized in a much wider context too&#8230; like; why only allow students to participate?<br />
- currently Blender is still mostly a community/volunteer project. Apart from me (ok, the exception ;) nobody gets income from the Foundation to develop on Blender. Organizing professional &amp; paid development is important, but when the Foundation starts paying people it might frustrate relations with volunteers. This is something we really should be careful with.</p>
<p>Instead a couple of alternatives exist;</p>
<p>- make sure we attract companies to hire blender developers for projects, and universities to pay students graduating on Blender related topics.<br />
- support larger animation projects/studios, like the Plumiferos team. The could really use a couple of in-house developers, and blender would benefit from that enormously.<br />
- help our current artists/developers to get into business<br />
- organize more &#034;Orange&#034; style projects, and involve more developers for it next time too. (such projects can be world wide even, no reason to limit it to amsterdam)<br />
- I could also use assistants yes, and creating a job for someone to work on support and facilitating developers (like fix leftover bugs, write docs, etc) would be very welcome. But expensive still&#8230;</p>
<p>Other Foundations, like Python for example, have a special fund to grant people to work on projects for a while. This can be for students, but also for companies (the employee&#039;s wage then is covered for a while). I like this model, but for that we don&#039;t reallly have a lot of money available yet. Definitely worth working on for the future too.</p>
<p>BTW: all rejected cool SoC projects were contacted, and most of them confirmed they&#039;d love to work on it anyway, it will only take a while longer to finish then.</p>
<p>-Ton-</p>
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		<title>By: Rui Campos - rcas</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3100</link>
		<dc:creator>Rui Campos - rcas</dc:creator>
		<pubDate>Thu, 25 May 2006 11:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3100</guid>
		<description>Will post something during the weekend on this, don't have time to do it right now.

I already have the Blender Professionals Portal being worked on and have the domains setup to www.blenderpro.com and www.blenderprofessionals.com . I may be able to set up this as the first thing to be available on the Portal.

But I must warn that I'm getting married and don't have much time, SO, I'm not sure I will be able to do this. It is more likely not to be able to do it.

Will post something later when I have the time.


-- Rui --</description>
		<content:encoded><![CDATA[<p>Will post something during the weekend on this, don&#039;t have time to do it right now.</p>
<p>I already have the Blender Professionals Portal being worked on and have the domains setup to <a href="http://www.blenderpro.com" rel="nofollow">http://www.blenderpro.com</a> and <a href="http://www.blenderprofessionals.com" rel="nofollow">http://www.blenderprofessionals.com</a> . I may be able to set up this as the first thing to be available on the Portal.</p>
<p>But I must warn that I&#039;m getting married and don&#039;t have much time, SO, I&#039;m not sure I will be able to do this. It is more likely not to be able to do it.</p>
<p>Will post something later when I have the time.</p>
<p>&#8211; Rui &#8211;</p>
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		<title>By: applegrew</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3094</link>
		<dc:creator>applegrew</dc:creator>
		<pubDate>Thu, 25 May 2006 09:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3094</guid>
		<description>I think in Google SoC Google doesn't force anybody to head towards one direction. Actually the process is (as I have figured out) is Google forwards all the proposals submitted to the concerned mentoring organisation and the mentoring organisation forwards the list of shortlisted &#38;  ranked proposals. Google then decides how many students it will sponsor from a particular org. Well on what basis Google decides how many students to be granted to a particular org.; I don't know. At the end it is the concerned org that decides which projects must be sposored; though all desired proposals may not have been accepted.</description>
		<content:encoded><![CDATA[<p>I think in Google SoC Google doesn&#039;t force anybody to head towards one direction. Actually the process is (as I have figured out) is Google forwards all the proposals submitted to the concerned mentoring organisation and the mentoring organisation forwards the list of shortlisted &amp;  ranked proposals. Google then decides how many students it will sponsor from a particular org. Well on what basis Google decides how many students to be granted to a particular org.; I don&#039;t know. At the end it is the concerned org that decides which projects must be sposored; though all desired proposals may not have been accepted.</p>
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		<title>By: moHiJ</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3091</link>
		<dc:creator>moHiJ</dc:creator>
		<pubDate>Thu, 25 May 2006 07:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3091</guid>
		<description>It should definitely be decided by the developers what projects are sponsored and what are not. Otherwise Blender will develop in the direction the people with the most money want it to go. And that is BAD. Just imagine some big company paying 1.000.000 $ for making Blenders user interface Windows like.... A system that would work would be that Ton or someone else who has a overlook on Blender and knows where Blender has to go defines what projects get sponsored and then someone can do it. And of course only this person decides what gets integrated into Blender in the end.

Someone shoud do a propper forum post on blenderartists.......</description>
		<content:encoded><![CDATA[<p>It should definitely be decided by the developers what projects are sponsored and what are not. Otherwise Blender will develop in the direction the people with the most money want it to go. And that is BAD. Just imagine some big company paying 1.000.000 $ for making Blenders user interface Windows like&#8230;. A system that would work would be that Ton or someone else who has a overlook on Blender and knows where Blender has to go defines what projects get sponsored and then someone can do it. And of course only this person decides what gets integrated into Blender in the end.</p>
<p>Someone shoud do a propper forum post on blenderartists&#8230;&#8230;.</p>
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		<title>By: applegrew</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3089</link>
		<dc:creator>applegrew</dc:creator>
		<pubDate>Thu, 25 May 2006 07:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3089</guid>
		<description>First congratulations to all the brilliant 3. :-)

@LetterRip   I couldn't find any link where this year's proposals are listed. Can u point to one or list the proposals here?

This year my vert2face didn't make it to soc (well i didn't expected it to), but then I got an email from google saying that my proposal has been accepted! Then 2 mins after I get another saying that mine has been rejected, the last email was a mistake. What a heart break.:-(

Anyway I hope blender will be in soc 2007. I will again try to make it then with a better project.

...And does anybody has any idea when blender 2.42 will be out? Somebody somewhere commented that it should be 3.00; wow! will it be so much more feature rich?</description>
		<content:encoded><![CDATA[<p>First congratulations to all the brilliant 3. :-)</p>
<p>@LetterRip   I couldn&#039;t find any link where this year&#039;s proposals are listed. Can u point to one or list the proposals here?</p>
<p>This year my vert2face didn&#039;t make it to soc (well i didn&#039;t expected it to), but then I got an email from google saying that my proposal has been accepted! Then 2 mins after I get another saying that mine has been rejected, the last email was a mistake. What a heart break.:-(</p>
<p>Anyway I hope blender will be in soc 2007. I will again try to make it then with a better project.</p>
<p>&#8230;And does anybody has any idea when blender 2.42 will be out? Somebody somewhere commented that it should be 3.00; wow! will it be so much more feature rich?</p>
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		<title>By: ShiftingClouds</title>
		<link>http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3087</link>
		<dc:creator>ShiftingClouds</dc:creator>
		<pubDate>Thu, 25 May 2006 07:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/24/google-summer-of-code-results-announced/#comment-3087</guid>
		<description>Guy (und Gals ;) if we are that lucky )

there's a risk to dilute our effectiveness here.

If Google went for a number of grants based on the number of proposals, trying to use 'objective' criteria I guess, it failed : this year's proposal had more good/feasible projects than last year in it.
Now if we try to remedy to it by founding a couple more projects (that are all ready) I don't think that there is any offense in it. By not acting *now* we are missing an opportunity that may not offer itself any time soon : devs with big hearts willing to bring a project to fruition aren't that many : look at how Nurbana's project drag on and on and on... while fluid just popped out of the can !

Carpe diem fellahs</description>
		<content:encoded><![CDATA[<p>Guy (und Gals ;) if we are that lucky )</p>
<p>there&#039;s a risk to dilute our effectiveness here.</p>
<p>If Google went for a number of grants based on the number of proposals, trying to use &#039;objective&#039; criteria I guess, it failed : this year&#039;s proposal had more good/feasible projects than last year in it.<br />
Now if we try to remedy to it by founding a couple more projects (that are all ready) I don&#039;t think that there is any offense in it. By not acting *now* we are missing an opportunity that may not offer itself any time soon : devs with big hearts willing to bring a project to fruition aren&#039;t that many : look at how Nurbana&#039;s project drag on and on and on&#8230; while fluid just popped out of the can !</p>
<p>Carpe diem fellahs</p>
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