Endre Barath (Endi), has created a website dedicated to an amazing kaleidoscope modeling technique which is not only easy but quick. And by quick, I mean getting results in seconds.
Monthly Archives: April 2006
Python Script Submissions for 2.42 Release
Blender comes bundled with a collection of useful Python scripts such as import and export scripts and object modifiers. If you have created a script that you would like to see included in the main Blender distribution, then read on.
EDM Studio – Professionals Using Blender
Tutorial: Modeling a Toyota Celica
If you want to learn how to model a car from reference pictures, then check out this tutorial by Gaurav Nawani.
Indigo Version 0.4
We posted about Nicholas Chapman’s Indigo (a free unbiased raytracer) here on BlenderNation back when it was just a newborn version 0.3. They grow up so fast! The latest version 0.4 was released on April 9th and is for Windows only (whose processor must support SSE). There is a Blender export script available for Indigo 0.4 thanks to Nick Chapman and Ewout Fernhout.
Firefox Flicks Entry Tag-on Produced in Blender
Hand Turkey Studios, an animation studio from Richmond, Virginia, have prepared the tag-on of their Firefox Flicks entry in Blender. The result is a professional animation that could reach a huge audience.
Origo: Prologue
Johan Burell (Burre), one of the founders and lead programmer for the development team at Pixelknights announced on Elysiun that their game Origo: Prologue had the units and buildings (and some of the trailer) created entirely in Blender. Origo: Prologue is a realtime strategy game for the Zodiac PDA. I recently spoke with Burre about the game and how Blender was involved.
Orange: DVD Cover Revealed
A mockup of the Elephants Dream DVD is presented on the Orange Blog. Like the movie, the DVD has a dark and slightly creepy design and it looks magnificent.
Driven Shape Keys In Blender
Driven shape keys and control set-ups are well known in animation and a vital tool for any animator dealing with something as simple as eye movements to more complex facial expressions. This type of system has been available in Blender for a while and has been used to great effect by advanced users of Blender (see the Ludwig rig).
Elysiun changes
Those of us who spend most of their community life wondering on Elysiun’s forums in search of the latest news/infos/projects/tutorials have aknowledged for sure the change, now if you try to reach www.elysiun.com you’ll be instantaneously redirected to the brand new Blenderartist.org forums; but don’t worry, all the preciuos old contents will still be there for the joy of the nostalgic ones and the future generations of BlenderHeads.
