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In a professional production environment, a large number of tools can be used in projects. Source material can come from many different programs and in a variety of formats or it might be easier to create content in one program over another. For this reason it is important to understand how Blender can be used in concert with other programs, closed or open source.
Continue Reading 'Modeling Tutorial Using Inkscape And Blender' »
In preparation for the upcoming Blender 2.42 release and the Dapper Drake Ubuntu release the Blender DocBoard group is hosting a translation day. The aim is to help individuals who are unfamiliar with the translation process, or who are experienced translators but have not translated for Blender to help get involved.
I've just finished updating the February gallery on blender.org. It's quite overdue and I'll be doing the March gallery as well soon. Again, congratulations to everyone who made it in!
I thought that this time I would talk a bit about my work behind the scenes on the gallery.
Continue Reading 'Blender.org Gallery Updated: February 2006' »
Blenderart Magazine is preparing for their 4th issue and they are looking for content. Sandra Gilbert sent in the following call for content:
Ok, it’s time to start thinking about articles, tutorials and images for Issue # 4 of Blenderart Mag. This issue we are focusing on ‘Character Modeling’.
We are looking for articles and tutorials on any and all aspects of character modeling.
So where's the report on the Elephants Dream premiere you ask? Truth be told none of us could be there; I was in the plane on my way to my vacation and the other BlenderNation editors simply live too far away. Our designated reporter who did go has gone missing off the face of the earth after the event. I guess the afterparty was THAT good :)
No worries though; many reports have already appeared on the web. I'll give an overview of them here.
A new version of the Blender PocketPC porting is available on the BlenderCE Blog, now modelling, texturing, lightning, rendering, animating, the raytracer and the radiosity solver are backed in, what's more load/save operations are finally possible.
Since Yafray development seems to be frozen anyone got interested in finding a good external GI renderer to be used as a real alternative; actually there are a few options, most of them are in a early stage of development, only two of them are good for production level: the first is Pov-Ray, which can be used with Blender 2.41 thanks to RCRuiz's custom builds, the second one, which I'm using in my daily workflow, is Kerkythea, a commercial quality renderer which boasts a straightforward standalone GUI and different GI solvers.
Continue Reading 'Kerkythea v1.3.02 is out!' »
The founders of 3DKingdom have launched http://www.cgtutorials.com/. The site has several tutorials for Blender as well as other popular 3D related programs.
Today some rather shocking news came in. I just returned from my vacation and had a phone call with Ton to hear how things went with the Elephants Dream premiere.
It didn't quite go as I expected…
Continue Reading 'Ton Roosendaal Leaves Blender Development, Gets Offer of .4M from Autodesk' »
In this corner, weighing in with NTFS, Microsoft's flagship product, Windows XP! And in this corner, weighing in with ext3, staying the course with open source, Linux! Who will be victorious in the battle of the decade, nay, the century! MPAN3 pits them together to see who renders the fastest.
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