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	<title>Comments on: Kaleidoscope Modeling Technique</title>
	<atom:link href="http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/</link>
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	<pubDate>Tue, 06 Jan 2009 22:51:02 +0000</pubDate>
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		<title>By: Brian (spike1907)</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1255</link>
		<dc:creator>Brian (spike1907)</dc:creator>
		<pubDate>Wed, 19 Apr 2006 22:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1255</guid>
		<description>lol.  This is interesting.  I have been using an almost exact proccess to create meshes to create and test my GLSL shaders.  I find the surface properties of complex shapes like this can show the state of a shader in different situations on a single mesh.</description>
		<content:encoded><![CDATA[<p>lol.  This is interesting.  I have been using an almost exact proccess to create meshes to create and test my GLSL shaders.  I find the surface properties of complex shapes like this can show the state of a shader in different situations on a single mesh.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1183</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 18 Apr 2006 04:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1183</guid>
		<description>Very cool trick. Not necessarily a new one though.  I remember using the 'scale along normals' tool in trueSpace to create "Space Flowers" almost 10 years ago.</description>
		<content:encoded><![CDATA[<p>Very cool trick. Not necessarily a new one though.  I remember using the &#039;scale along normals&#039; tool in trueSpace to create &#034;Space Flowers&#034; almost 10 years ago.</p>
]]></content:encoded>
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	<item>
		<title>By: Robin</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1177</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Mon, 17 Apr 2006 19:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1177</guid>
		<description>Endi in the "In short" tutorial you wrote that you should press CTRL+S but it should be ALT+S.</description>
		<content:encoded><![CDATA[<p>Endi in the &#034;In short&#034; tutorial you wrote that you should press CTRL+S but it should be ALT+S.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: endi</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1169</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Mon, 17 Apr 2006 13:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1169</guid>
		<description>Oh please! The KalTech home is under construction! Maybe not for public... there is pages that are in hugarian language! Err... khm... :)</description>
		<content:encoded><![CDATA[<p>Oh please! The KalTech home is under construction! Maybe not for public&#8230; there is pages that are in hugarian language! Err&#8230; khm&#8230; :)</p>
]]></content:encoded>
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	<item>
		<title>By: konrad8ha</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1163</link>
		<dc:creator>konrad8ha</dc:creator>
		<pubDate>Mon, 17 Apr 2006 11:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1163</guid>
		<description>Using this technique in organic-modelling scenarios is very interesting indeed.</description>
		<content:encoded><![CDATA[<p>Using this technique in organic-modelling scenarios is very interesting indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laurens</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1160</link>
		<dc:creator>Laurens</dc:creator>
		<pubDate>Mon, 17 Apr 2006 08:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1160</guid>
		<description>Very nice idea to quickly create some decoration objects for a scene. Very easy to do as well!</description>
		<content:encoded><![CDATA[<p>Very nice idea to quickly create some decoration objects for a scene. Very easy to do as well!</p>
]]></content:encoded>
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	<item>
		<title>By: Jerri</title>
		<link>http://www.blendernation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1159</link>
		<dc:creator>Jerri</dc:creator>
		<pubDate>Mon, 17 Apr 2006 08:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/17/kaleidoscope-modeling-technique/#comment-1159</guid>
		<description>Great technique. Unfortunately the most interesting video on his site (the rendered animation) doesn't seem to work. 404!</description>
		<content:encoded><![CDATA[<p>Great technique. Unfortunately the most interesting video on his site (the rendered animation) doesn&#039;t seem to work. 404!</p>
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