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	<title>Comments on: Kerkythea v1.3.02 is out!</title>
	<atom:link href="http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 07 Jan 2009 03:29:39 +0000</pubDate>
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		<item>
		<title>By: martin buhagiar</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-234974</link>
		<dc:creator>martin buhagiar</dc:creator>
		<pubDate>Wed, 16 Jan 2008 14:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-234974</guid>
		<description>Hi there can anyone tell me where i can find books or tutorials of kerkythea for use with sketchup. thanks.</description>
		<content:encoded><![CDATA[<p>Hi there can anyone tell me where i can find books or tutorials of kerkythea for use with sketchup. thanks.</p>
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		<title>By: quadbyte</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-934</link>
		<dc:creator>quadbyte</dc:creator>
		<pubDate>Tue, 04 Apr 2006 21:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-934</guid>
		<description>Nitpicker

1) I never said that kerkythea is bullshit ...
2) you do not tested the software but you have an opinion, be serious ! I test yafray for a long time an Kerkythea, and i just said that the rendering output of exactly the same blender scene is far better in Yafray, may be cause K is a little bit young</description>
		<content:encoded><![CDATA[<p>Nitpicker</p>
<p>1) I never said that kerkythea is bullshit &#8230;<br />
2) you do not tested the software but you have an opinion, be serious ! I test yafray for a long time an Kerkythea, and i just said that the rendering output of exactly the same blender scene is far better in Yafray, may be cause K is a little bit young</p>
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		<title>By: Morcy</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-932</link>
		<dc:creator>Morcy</dc:creator>
		<pubDate>Tue, 04 Apr 2006 19:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-932</guid>
		<description>Only a very important question for me... What's the distribution license of Kerkythea? Yafray is GPL, and (of course) the source code is available. This kind of freedom is one of the most important thing for me.</description>
		<content:encoded><![CDATA[<p>Only a very important question for me&#8230; What&#039;s the distribution license of Kerkythea? Yafray is GPL, and (of course) the source code is available. This kind of freedom is one of the most important thing for me.</p>
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	<item>
		<title>By: Nitpicker</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-931</link>
		<dc:creator>Nitpicker</dc:creator>
		<pubDate>Tue, 04 Apr 2006 14:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-931</guid>
		<description>Eh, something will be of commercial quality when it has the same quality as the mainstream commercial alternatives. Using the term when it is better than the worst commercial alternatives would be "correct" but considered as sleazy marketing. Using the term because it is better than all the free alternatives is definetly incorrect.

Using terms like this inappropriately, will lower the credibility of both the person making the claim and whatever he is promoting. Instead of going "hey, this is pretty good stuff" they go, "hey, this is bullshit, no way does this compare to commercial alternatives".

I have not tested the software and don't know if the term is used correctly in this case (even though I would guess it is not, simply because of the difference of manpower used on development, and the fact that it would get a whole lot more attention if it was).</description>
		<content:encoded><![CDATA[<p>Eh, something will be of commercial quality when it has the same quality as the mainstream commercial alternatives. Using the term when it is better than the worst commercial alternatives would be &#034;correct&#034; but considered as sleazy marketing. Using the term because it is better than all the free alternatives is definetly incorrect.</p>
<p>Using terms like this inappropriately, will lower the credibility of both the person making the claim and whatever he is promoting. Instead of going &#034;hey, this is pretty good stuff&#034; they go, &#034;hey, this is bullshit, no way does this compare to commercial alternatives&#034;.</p>
<p>I have not tested the software and don&#039;t know if the term is used correctly in this case (even though I would guess it is not, simply because of the difference of manpower used on development, and the fact that it would get a whole lot more attention if it was).</p>
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		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-916</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Mon, 03 Apr 2006 22:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-916</guid>
		<description>Please, report those problems in the Blender section of Kerkythea forum, this isn't the place for bug reports.

However, thank you JMadd, I missed this one ;-)</description>
		<content:encoded><![CDATA[<p>Please, report those problems in the Blender section of Kerkythea forum, this isn&#039;t the place for bug reports.</p>
<p>However, thank you JMadd, I missed this one ;-)</p>
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		<title>By: Kidd JMadd</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-915</link>
		<dc:creator>Kidd JMadd</dc:creator>
		<pubDate>Mon, 03 Apr 2006 22:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-915</guid>
		<description>I had same error trying to export:

&#124;&#62;Starting to export:"/data/users/GraphicsFiles/BlendFiles/Cockroach/cockroach.xml"
&#124;&#62;Traceback (most recent call last):
&#124;&#62;  File "", line 484, in ?
&#124;&#62;  File "", line 476, in main
&#124;&#62;  File "", line 329, in write_meshes
&#124;&#62;UnboundLocalError: local variable 'material' referenced before assignment

with the standard cube that appears when i start Blender. I believe this is because material was undefined. I assigned a flat white material to cube &#38; retried. export worked without issue. I haven't checked code to see if this would work but maybe having a default material in script would eliminate problem.</description>
		<content:encoded><![CDATA[<p>I had same error trying to export:</p>
<p>|&gt;Starting to export:&#034;/data/users/GraphicsFiles/BlendFiles/Cockroach/cockroach.xml&#034;<br />
|&gt;Traceback (most recent call last):<br />
|&gt;  File &#034;&#034;, line 484, in ?<br />
|&gt;  File &#034;&#034;, line 476, in main<br />
|&gt;  File &#034;&#034;, line 329, in write_meshes<br />
|&gt;UnboundLocalError: local variable &#039;material&#039; referenced before assignment</p>
<p>with the standard cube that appears when i start Blender. I believe this is because material was undefined. I assigned a flat white material to cube &amp; retried. export worked without issue. I haven&#039;t checked code to see if this would work but maybe having a default material in script would eliminate problem.</p>
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	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-914</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Mon, 03 Apr 2006 22:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-914</guid>
		<description>coff-maybe you're not as good using Kerkythea as using Yafray since K has several additional settings?-coff...

and

coff-I bet other people can say this of Mental Ray-coff coff- as long as they have a basic knowledge of that one?-coff...

;-)</description>
		<content:encoded><![CDATA[<p>coff-maybe you&#039;re not as good using Kerkythea as using Yafray since K has several additional settings?-coff&#8230;</p>
<p>and</p>
<p>coff-I bet other people can say this of Mental Ray-coff coff- as long as they have a basic knowledge of that one?-coff&#8230;</p>
<p>;-)</p>
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	<item>
		<title>By: quadbyte</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-913</link>
		<dc:creator>quadbyte</dc:creator>
		<pubDate>Mon, 03 Apr 2006 20:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-913</guid>
		<description>Complex scenes that I rendered with kerkythea is far to be better than yafray ones !!
definitivly not a commercial renderer !</description>
		<content:encoded><![CDATA[<p>Complex scenes that I rendered with kerkythea is far to be better than yafray ones !!<br />
definitivly not a commercial renderer !</p>
]]></content:encoded>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-911</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 03 Apr 2006 18:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-911</guid>
		<description>I would love to see this renderer added into 2.42 with an xml exporter until it can be made a plugin. Secondly, I hope that this, and others will evolve soon with Blender's (currently) internal-only multi-texturing noodles.</description>
		<content:encoded><![CDATA[<p>I would love to see this renderer added into 2.42 with an xml exporter until it can be made a plugin. Secondly, I hope that this, and others will evolve soon with Blender&#039;s (currently) internal-only multi-texturing noodles.</p>
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	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comment-910</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Mon, 03 Apr 2006 17:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/#comment-910</guid>
		<description>@Claws: if you'll encounter the problem once again post the blend file on the Blender related sub-forum on the Kerkythea Bullettin Board, thanks.

@Edmond: So what's commercial quality and what's not? At Redmond they think that a buggy OS is commercial quality, guys at Cebas think that their famous (artifact-non)-photorealistic-rendering-system is commercial quality, Doom3 had more bugs than NPC skins but it was commercialized and heavily advertized, so why a rendering system with a full standalone GUI, integrated material editor, Plugin/shaders SDK, internal scripting system, multiple GI solvers, crossplatform support, videotutorial collection, support forum and which has passed version 1.0 cannot?
As I said on Kerkythea forums, it is commercial quality expecially if you compare to the other free/OSS options.</description>
		<content:encoded><![CDATA[<p>@Claws: if you&#039;ll encounter the problem once again post the blend file on the Blender related sub-forum on the Kerkythea Bullettin Board, thanks.</p>
<p>@Edmond: So what&#039;s commercial quality and what&#039;s not? At Redmond they think that a buggy OS is commercial quality, guys at Cebas think that their famous (artifact-non)-photorealistic-rendering-system is commercial quality, Doom3 had more bugs than NPC skins but it was commercialized and heavily advertized, so why a rendering system with a full standalone GUI, integrated material editor, Plugin/shaders SDK, internal scripting system, multiple GI solvers, crossplatform support, videotutorial collection, support forum and which has passed version 1.0 cannot?<br />
As I said on Kerkythea forums, it is commercial quality expecially if you compare to the other free/OSS options.</p>
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