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Yorik van Havre wrote us about two of his latest Blender projects: visualisations for large-scale urban development projects (the largest of them measuring 29 million m2).
Adkiller has posted an updated x64 build of YafRay 0.0.8.
This build is specially for AMD64/EM64T processors that do not have SSE3 support. If you have been having problems with the YafRay x64 and your CPU only has SSE2 support, please use this build.
Minor updates to RCRuiz’s widely popular, Blend2POV.
You might recall when BlenderNation posted about Google’s purchase of SketchUp, we mentioned that after Google purchased the for-money “Earth Viewer” it then released Google Earth for free (with a for-money version available). And you may also recall that we speculated that Google might do the same with its SketchUp acquisition. I am happy to announce that this has indeed happened! —Download it now!
Can Blender be used for professional CAD graphics? Ebow3d has started an interesting experiment on the BlenderArtists forum to find out.
Two reports have appeared on the Orange Blog. First, the DVD masters are now ready and the production has started. Ton is still reluctant to give off a shipping date, but he expects the production to start at the end of this week or early next week.
Further, Bassam has posted an update of the downloadable Mancandy character rig.
Continue Reading 'Orange: DVD Production Started, Free Downloadable Model' »
Deep_Thought recently posted an Icarus import script for Blender 2.41. For those of you not familiar with Icarus, it is a motion tracking tool that turned into the “for money” PHTrack. It’s still available for educational use only for Windows and Mac. The Icarus site has several instructional DIVX videos also. *Update* Colin has kindly updated his Icarus site to include the latest Icarus import script. It’s good to see that Icarus is still being used and is continuing to get support from the Blender community.
One of the most famous modeling tutorials on the net is ‘Joan of Arc’. Almost 80 pages long, it covers everything from modeling the body and accessories to texturing and rigging the model.
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