Illusoft, a games, software and design company, has recently put up a new website dedicated to their new Blender plugin.
Monthly Archives: March 2006
Libre Graphics Meeting, last day
Last day, almost didn’t make it today, just fall asleep in the morning, luckily my aunt woke me up just in time. It was actually pretty good today because the train only left at 7:55 AM and arrived at the station at 9:23, the bad thing was that I had the first modeling workshop starting at 9:00AM.
Torque Engine exporter from GarageGames
GarageGames, producers of the Torque Engine, opened recently a project page on projects.blender.org for the Python exporter targeting their product.
For those of you that don’t know it the Torque Engine is what was used to build such great commercial games as Dungeon Siege I, Dungeon Siege II, Tribes II, Auto Assault, Starsiege and many many more for both PC and Xbox.
Libre Graphics Meeting, Day 2
Rui is reporting in from his second day at the Libre Graphics Meeting in Lyon, France.
Today was a pretty intense day. I was really tired from yesterday and I had a hard time keeping myself awake during the whole day. This is the side effect of having to wake up at 5AM and go to sleep at 11PM for two days.
Orbiter to Blender Import Script 0.2
samtheeagle has followed up his export script with a script to import Orbiter mesh files (.msh) into Blender.
Blender to Orbiter Export Script 0.4
samtheeagle has released a new version of the Blender to Orbiter export script.
There are loads of changes from 0.3, with significant code re-working and feature additions. Top amonst the new features are the GUI, mesh smoothing support and the automatic creation of DDS textures from the texture maps defined in the Blender model!
F1 Challenge 2006
The sixth edition of the Blender F1 Challenge has begun! CurtisS is once again hosting his yearly fast-futuristic-car modeling contest.
Blend2Pov 0.0.5D
RCRuiz’s Blend2Pov (version 0.0.5D) makes use of YafRay’s XML file format to render to POV-Ray. Currently available for Windows and Linux.
MakeHuman 0.8a beta and MakeTarget 1.1
The MakeHuman Project Team has released a new version of MakeHuman (v. 0.8a beta) which features a fully working obj exporter. Also, a new version of the Blender script MakeTarget (v. 1.1) is released which creates morphing targets for MakeHuman and fixes various bugs. Among the new features are 3D diagrams of deformations and the possibility to load body settings with custom values.
Libre Graphics Meeting, Day 1
Besides me having to wake up at 5AM to get at LGM at about 9AM, everything is going nicely.I’m staying with some family in Lons le Saulnier, although it is near Lyon it is still almost 2 hours away by train.