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	<title>Comments on: Rules of Camera Tracking</title>
	<atom:link href="http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 06 Sep 2008 18:05:35 +0000</pubDate>
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		<title>By: NtHppy</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-2528</link>
		<dc:creator>NtHppy</dc:creator>
		<pubDate>Sat, 20 May 2006 15:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-2528</guid>
		<description>-----&#62;Fab</description>
		<content:encoded><![CDATA[<p>&#8212;&#8211;&gt;Fab</p>
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		<title>By: Darran Edmundson</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-847</link>
		<dc:creator>Darran Edmundson</dc:creator>
		<pubDate>Sat, 01 Apr 2006 20:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-847</guid>
		<description>A decent alternative to an actual green/blue screen is to use retroreflective material and surround your camera with a ring of LEDs.  I've done some experiments with this and it works quite well, the advantage being that you don't need to worry so much about lighting issues.</description>
		<content:encoded><![CDATA[<p>A decent alternative to an actual green/blue screen is to use retroreflective material and surround your camera with a ring of LEDs.  I&#039;ve done some experiments with this and it works quite well, the advantage being that you don&#039;t need to worry so much about lighting issues.</p>
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		<title>By: HHec</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-829</link>
		<dc:creator>HHec</dc:creator>
		<pubDate>Sat, 01 Apr 2006 17:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-829</guid>
		<description>It's easy to use, here is a quick sample: 

ftp.surteratec.com/sal0001_0020.avi</description>
		<content:encoded><![CDATA[<p>It&#039;s easy to use, here is a quick sample: </p>
<p><a href="http://ftp.surteratec.com/sal0001_0020.avi" rel="nofollow">http://ftp.surteratec.com/sal0001_0020.avi</a></p>
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		<title>By: Fab</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-792</link>
		<dc:creator>Fab</dc:creator>
		<pubDate>Fri, 31 Mar 2006 10:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-792</guid>
		<description>I've done a little quick test with voodoo and blender (no greenscreen, but 3d on video)

http://kirgroup.com/index.php?KIRGraphics:Camera_Tracking  (in italian...)

It is very funny! :)</description>
		<content:encoded><![CDATA[<p>I&#039;ve done a little quick test with voodoo and blender (no greenscreen, but 3d on video)</p>
<p><a href="http://kirgroup.com/index.php?KIRGraphics:Camera_Tracking" rel="nofollow">http://kirgroup.com/index.php?KIRGraphics:Camera_Tracking</a>  (in italian&#8230;)</p>
<p>It is very funny! :)</p>
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		<title>By: Terence</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-776</link>
		<dc:creator>Terence</dc:creator>
		<pubDate>Thu, 30 Mar 2006 16:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-776</guid>
		<description>I haven't had time to read the article, but fyi, there is free (but not open source) camera matchmover software called voodoo available at 

http://www.digilab.uni-hannover.de/docs/manual.html#usage

It has the ability to export to Blender.  I've fiddled with it a little and was pretty impressed.</description>
		<content:encoded><![CDATA[<p>I haven&#039;t had time to read the article, but fyi, there is free (but not open source) camera matchmover software called voodoo available at </p>
<p><a href="http://www.digilab.uni-hannover.de/docs/manual.html#usage" rel="nofollow">http://www.digilab.uni-hannover.de/docs/manual.html#usage</a></p>
<p>It has the ability to export to Blender.  I&#039;ve fiddled with it a little and was pretty impressed.</p>
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	<item>
		<title>By: Hoxolotl</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-773</link>
		<dc:creator>Hoxolotl</dc:creator>
		<pubDate>Thu, 30 Mar 2006 13:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-773</guid>
		<description>Also worth noting is that a silver christmas ball is the perfect tool for setting the value of lights and building an envmap.
Just my 2Cents. :)</description>
		<content:encoded><![CDATA[<p>Also worth noting is that a silver christmas ball is the perfect tool for setting the value of lights and building an envmap.<br />
Just my 2Cents. :)</p>
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		<title>By: durden</title>
		<link>http://www.blendernation.com/2006/03/29/rules-of-camera-tracking/#comment-766</link>
		<dc:creator>durden</dc:creator>
		<pubDate>Wed, 29 Mar 2006 19:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/29/rules-of-camera-tracking/#comment-766</guid>
		<description>Please... tell more about the Blender tracking script .))) I'm so lazy... just din't wanna read a lot of manuals and all the stuff around that .)))

Thanks .)</description>
		<content:encoded><![CDATA[<p>Please&#8230; tell more about the Blender tracking script .))) I&#039;m so lazy&#8230; just din&#039;t wanna read a lot of manuals and all the stuff around that .)))</p>
<p>Thanks .)</p>
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