0001.pngBaking materials consists of taking effects generated when an image or movie is rendered and store these effects in a UV texture. Currently, in Blender 2.41, this is not an in-built feature. But fear not! BRayBaker is the right tool for the job.

Baking materials is taking the material's many inputs and outputs and "flattening" the material so rendered effects such as bump maps, lighting, shadows, other textures maps, etc. are combined into a single image and then placed over the mesh using UV coordinates. Using baked textures when rendering is much faster since the renderer doesn't need to re-calculate the same level of effects each time. Enter BRayBaker originally by macouno. Currently in version 3.3 (released in Jan 06), it allows several options to be tweaked so you can get just the right texture generated. Be sure to read the instructions for do's and don'ts!



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5 Responses to “Bake Materials Into UV Textures”  

  1. 1 madman Edit Link

    Cool!

  2. 2 Coltseavers Edit Link

    yeah, pretty cool.
    Soon i hope there will be one build-in or using PYnode.
    Anyway, it works very well as it is.

  3. 3 deathblood Edit Link

    I like this Script,Very cool:-)

  4. 4 jacmoe Edit Link

    One thing that really bugs me about Blender, which is called an Open Source 3D Graphics Creation tool, is the fact that it still doesn't support multiple UV-sets.
    This makes it the wrong choice for a content creation tool.
    Is all Blender users into animations and movie making?

  5. 5 tostlame Edit Link

    this cript very good! , jacmoe u have right - not multi uv set and not shorting well the uv layout :( and it is slow , i hope in the next release will implementing
    the real baking solution in Blender.

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