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	<title>Comments on: Bake Materials Into UV Textures</title>
	<atom:link href="http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 23:33:22 +0000</pubDate>
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		<item>
		<title>By: tostlame</title>
		<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/#comment-6721</link>
		<dc:creator>tostlame</dc:creator>
		<pubDate>Thu, 20 Jul 2006 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/27/bake-materials-into-uv-textures/#comment-6721</guid>
		<description>this cript very good! , jacmoe u have right - not multi uv set and not shorting well the uv layout :(  and it is slow  , i hope in the next release will implementing
the real baking solution in Blender.</description>
		<content:encoded><![CDATA[<p>this cript very good! , jacmoe u have right - not multi uv set and not shorting well the uv layout :(  and it is slow  , i hope in the next release will implementing<br />
the real baking solution in Blender.</p>
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	<item>
		<title>By: jacmoe</title>
		<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/#comment-6159</link>
		<dc:creator>jacmoe</dc:creator>
		<pubDate>Mon, 10 Jul 2006 10:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/27/bake-materials-into-uv-textures/#comment-6159</guid>
		<description>One thing that really bugs me about Blender, which is called an Open Source 3D Graphics Creation tool, is the fact that it still doesn't support multiple UV-sets.
This makes it the wrong choice for a content creation tool.
Is all Blender users into animations and movie making?</description>
		<content:encoded><![CDATA[<p>One thing that really bugs me about Blender, which is called an Open Source 3D Graphics Creation tool, is the fact that it still doesn&#039;t support multiple UV-sets.<br />
This makes it the wrong choice for a content creation tool.<br />
Is all Blender users into animations and movie making?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deathblood</title>
		<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/#comment-1672</link>
		<dc:creator>deathblood</dc:creator>
		<pubDate>Tue, 02 May 2006 15:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/27/bake-materials-into-uv-textures/#comment-1672</guid>
		<description>I like this Script,Very cool:-)</description>
		<content:encoded><![CDATA[<p>I like this Script,Very cool:-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coltseavers</title>
		<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/#comment-750</link>
		<dc:creator>Coltseavers</dc:creator>
		<pubDate>Tue, 28 Mar 2006 09:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/27/bake-materials-into-uv-textures/#comment-750</guid>
		<description>yeah, pretty cool.
Soon i hope there will be one build-in or using PYnode.
Anyway, it works very well as it is.</description>
		<content:encoded><![CDATA[<p>yeah, pretty cool.<br />
Soon i hope there will be one build-in or using PYnode.<br />
Anyway, it works very well as it is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madman</title>
		<link>http://www.blendernation.com/2006/03/27/bake-materials-into-uv-textures/#comment-745</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Tue, 28 Mar 2006 05:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/27/bake-materials-into-uv-textures/#comment-745</guid>
		<description>Cool!</description>
		<content:encoded><![CDATA[<p>Cool!</p>
]]></content:encoded>
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