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	<title>Comments on: Blender to 3Delight Export Script</title>
	<atom:link href="http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 04 Jul 2008 05:50:41 +0000</pubDate>
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		<item>
		<title>By: BlenderNewBie</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-164466</link>
		<dc:creator>BlenderNewBie</dc:creator>
		<pubDate>Thu, 27 Sep 2007 15:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-164466</guid>
		<description>Hi There , have a look at this web site : http://svat.sourceforge.net</description>
		<content:encoded><![CDATA[<p>Hi There , have a look at this web site : <a href="http://svat.sourceforge.net" rel="nofollow">http://svat.sourceforge.net</a></p>
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	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-83100</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Sat, 31 Mar 2007 03:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-83100</guid>
		<description>lol. That one almost got me too! I missed the one year ago thing :)</description>
		<content:encoded><![CDATA[<p>lol. That one almost got me too! I missed the one year ago thing :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris W.</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-82998</link>
		<dc:creator>Chris W.</dc:creator>
		<pubDate>Fri, 30 Mar 2007 21:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-82998</guid>
		<description>HA! I didn't catch the ONE YEAR AGO title! oops. What's the status of this project then?

-Chris</description>
		<content:encoded><![CDATA[<p>HA! I didn&#039;t catch the ONE YEAR AGO title! oops. What&#039;s the status of this project then?</p>
<p>-Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris W.</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-82995</link>
		<dc:creator>Chris W.</dc:creator>
		<pubDate>Fri, 30 Mar 2007 21:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-82995</guid>
		<description>Released on http://www.elysiun.com? I didn't think that site was even around anymore...and right now the link isn't working for me.

-Chris</description>
		<content:encoded><![CDATA[<p>Released on <a href="http://www.elysiun.com?" rel="nofollow">http://www.elysiun.com?</a> I didn&#039;t think that site was even around anymore&#8230;and right now the link isn&#039;t working for me.</p>
<p>-Chris</p>
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	<item>
		<title>By: adrian</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-1333</link>
		<dc:creator>adrian</dc:creator>
		<pubDate>Fri, 21 Apr 2006 07:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-1333</guid>
		<description>yo kiero un modelador 3D</description>
		<content:encoded><![CDATA[<p>yo kiero un modelador 3D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AkhIL</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-708</link>
		<dc:creator>AkhIL</dc:creator>
		<pubDate>Fri, 24 Mar 2006 22:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-708</guid>
		<description>Pixie renders much faster then Aqsis. And in some cases faster then 3DElight.</description>
		<content:encoded><![CDATA[<p>Pixie renders much faster then Aqsis. And in some cases faster then 3DElight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: etr9j</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-706</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Fri, 24 Mar 2006 20:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-706</guid>
		<description>Great comment on making renderman exports renderer specific.  On the elysiun thread, animate78 and osxrules discuss this.</description>
		<content:encoded><![CDATA[<p>Great comment on making renderman exports renderer specific.  On the elysiun thread, animate78 and osxrules discuss this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Montanez</title>
		<link>http://www.blendernation.com/2006/03/24/blender-to-3delight-export-script/#comment-705</link>
		<dc:creator>Joseph Montanez</dc:creator>
		<pubDate>Fri, 24 Mar 2006 20:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/24/blender-to-3delight-export-script/#comment-705</guid>
		<description>As Being one of the Modifiers to python script its nice to see it being picked up again, but then again its majorly flawed in its over all design. Plus there are new python api to features such as particles (able to get its position) and convert nurbs to polygons. I highly doubt I added my curves code into it since I branched off into my own and developed my own code, which is scattered across several of my scripts I worked on for blender to renderman in general.

Some I will suggest on building any export to renderman is make it render specific, because there is just too many ifs and the code will be far to large. Its gets big enough just from the Blender GUI alone, also you'll be able to impliment specific render features easier.

The Best Renderer to support would be the Aqsis, but I am still a Pixie user at heart.</description>
		<content:encoded><![CDATA[<p>As Being one of the Modifiers to python script its nice to see it being picked up again, but then again its majorly flawed in its over all design. Plus there are new python api to features such as particles (able to get its position) and convert nurbs to polygons. I highly doubt I added my curves code into it since I branched off into my own and developed my own code, which is scattered across several of my scripts I worked on for blender to renderman in general.</p>
<p>Some I will suggest on building any export to renderman is make it render specific, because there is just too many ifs and the code will be far to large. Its gets big enough just from the Blender GUI alone, also you&#039;ll be able to impliment specific render features easier.</p>
<p>The Best Renderer to support would be the Aqsis, but I am still a Pixie user at heart.</p>
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