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	<title>Comments on: Libre Graphics Meeting, Day 2</title>
	<atom:link href="http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 20:18:15 +0000</pubDate>
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		<item>
		<title>By: Coltseavers</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-628</link>
		<dc:creator>Coltseavers</dc:creator>
		<pubDate>Sun, 19 Mar 2006 21:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-628</guid>
		<description>hi,what's the interest of  SIOX into a 3D software? Why not but for what?
Cool anyway, you did it pretty fast.</description>
		<content:encoded><![CDATA[<p>hi,what&#039;s the interest of  SIOX into a 3D software? Why not but for what?<br />
Cool anyway, you did it pretty fast.</p>
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		<title>By: Reuben</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-627</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-627</guid>
		<description>&lt;i&gt;I’m still curious how they are planning to make money now, no one I talked to could tell me this..&lt;/i&gt;

Probably the same way other FOSS projects like MySQL make money. Companies are willing to pay good money for product support.</description>
		<content:encoded><![CDATA[<p><i>I’m still curious how they are planning to make money now, no one I talked to could tell me this..</i></p>
<p>Probably the same way other FOSS projects like MySQL make money. Companies are willing to pay good money for product support.</p>
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	<item>
		<title>By: rogper</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-626</link>
		<dc:creator>rogper</dc:creator>
		<pubDate>Sun, 19 Mar 2006 19:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-626</guid>
		<description>Kainho:

Awosome, another Blender user!!! Till 6 months ago, before Orange project I believed that I was all alone here in Portugal. I would like to talk whit everyone that uses Blender here, but I only come to the net at weekends and in a public place, so I never have mutch time :( 
Anyway I'm all eyes in rogpertoons@yahoo.com or in the foruns(blendernation or Orange project mainly)
Blend On ^_~</description>
		<content:encoded><![CDATA[<p>Kainho:</p>
<p>Awosome, another Blender user!!! Till 6 months ago, before Orange project I believed that I was all alone here in Portugal. I would like to talk whit everyone that uses Blender here, but I only come to the net at weekends and in a public place, so I never have mutch time :(<br />
Anyway I&#039;m all eyes in <a href="mailto:rogpertoons@yahoo.com">rogpertoons@yahoo.com</a> or in the foruns(blendernation or Orange project mainly)<br />
Blend On ^_~</p>
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	<item>
		<title>By: brecht</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-624</link>
		<dc:creator>brecht</dc:creator>
		<pubDate>Sun, 19 Mar 2006 09:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-624</guid>
		<description>I didn't miss any sleep for the SIOX node, it is so simple the basic C code was only 400 lines, and this was done by 10pm in the evening. Here's an updated screenshot of the current state, with the SIOX post processing steps now also:
http://users.pandora.be/blendix/siox_blender_post.png

Xara was very impressive and fast, and development of Xara LX seems to be progressing well also. I'm still curious how they are planning to make money now, no one I talked to could tell me this..</description>
		<content:encoded><![CDATA[<p>I didn&#039;t miss any sleep for the SIOX node, it is so simple the basic C code was only 400 lines, and this was done by 10pm in the evening. Here&#039;s an updated screenshot of the current state, with the SIOX post processing steps now also:<br />
<a href="http://users.pandora.be/blendix/siox_blender_post.png" rel="nofollow">http://users.pandora.be/blendix/siox_blender_post.png</a></p>
<p>Xara was very impressive and fast, and development of Xara LX seems to be progressing well also. I&#039;m still curious how they are planning to make money now, no one I talked to could tell me this..</p>
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	<item>
		<title>By: tray</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-623</link>
		<dc:creator>tray</dc:creator>
		<pubDate>Sun, 19 Mar 2006 08:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-623</guid>
		<description>Hello Rui,

thanks for your efforts to attend, and report on the Libre Graphics Meeting.  

Thank you,
Tray</description>
		<content:encoded><![CDATA[<p>Hello Rui,</p>
<p>thanks for your efforts to attend, and report on the Libre Graphics Meeting.  </p>
<p>Thank you,<br />
Tray</p>
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		<title>By: quiss42</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-622</link>
		<dc:creator>quiss42</dc:creator>
		<pubDate>Sat, 18 Mar 2006 23:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-622</guid>
		<description>regarding XARA:

It's the most powerful tool to do lo-def graphics (means: not for print) and the only reason (for me) to start VMWare when graphics work has to be done.

Xara rules!

Looking forward to seeing the LX-Version up and running - just name the price!</description>
		<content:encoded><![CDATA[<p>regarding XARA:</p>
<p>It&#039;s the most powerful tool to do lo-def graphics (means: not for print) and the only reason (for me) to start VMWare when graphics work has to be done.</p>
<p>Xara rules!</p>
<p>Looking forward to seeing the LX-Version up and running - just name the price!</p>
]]></content:encoded>
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	<item>
		<title>By: Kainho</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-621</link>
		<dc:creator>Kainho</dc:creator>
		<pubDate>Sat, 18 Mar 2006 21:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-621</guid>
		<description>ROGPER:

    Hi, am also a Portuguese blenderhead; It's great to see that some ppl is also using Blender in our conutry.

I hope someday we can spoke a little about blender :D</description>
		<content:encoded><![CDATA[<p>ROGPER:</p>
<p>    Hi, am also a Portuguese blenderhead; It&#039;s great to see that some ppl is also using Blender in our conutry.</p>
<p>I hope someday we can spoke a little about blender :D</p>
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	<item>
		<title>By: rogper</title>
		<link>http://www.blendernation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-619</link>
		<dc:creator>rogper</dc:creator>
		<pubDate>Sat, 18 Mar 2006 21:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/18/libre-graphics-meeting-day-2/#comment-619</guid>
		<description>I there! 
Working hard is good for the soul... not so good for the body and mind hehe.
I was waiting for your personal or Tuga3D project website, but it seems that still may take a wile so...
Could you give me your e-mail address or something equivalent?
I would like to contact you, like you I’m a Portuguese long time (since 2000) blenderhead http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg
3d animation movie breather.
Don't fall asleep ^_~</description>
		<content:encoded><![CDATA[<p>I there!<br />
Working hard is good for the soul&#8230; not so good for the body and mind hehe.<br />
I was waiting for your personal or Tuga3D project website, but it seems that still may take a wile so&#8230;<br />
Could you give me your e-mail address or something equivalent?<br />
I would like to contact you, like you I’m a Portuguese long time (since 2000) blenderhead <a href="http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg" rel="nofollow">http://img204.imageshack.us/img204/9311/blenderhead4qp.jpg</a><br />
3d animation movie breather.<br />
Don&#039;t fall asleep ^_~</p>
]]></content:encoded>
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