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No list begs to be incomplete like one entitled "Essential Blender Resources," and the one posted here earlier was no exception. Here are a few more essentials that were not mentioned in the earlier post. Gentlemen, get your bookmarkers ready!
Models
Materials
Textures
Special Effects
Reference
You may also want to bookmark the following:
http://www.blender.org/cms/Resources.181.0.html
Almost all of the links posted here were pulled from this page of the official Blender website.
Related posts are selected automatically based on their content.
For those of you who saw the article disappear for 15 minutes: my bad; Spiderworm wasn't ready yet and I had already published it. We had to pull it to allow him to make the final changed. A big kudos for getting it ready in such a short amount of time! :)
Bart
PS: welcome aboard, David!
Yes! I saw
Saving!
Thanx!
Hi "spidey", wellcome on board :)
Great: Blender-Starter Question at a 3D forum today- "Where can i find tutorials and links for Blender?"
i gave him the link to this newspost on blendernation. thumbs up!
Simon
question @ Bart: When goes the blender gallery for februar online?
edit: i gave him the link to the first news, too- in this fresh newspost are no tutorials…bad for a beginner ;)
Simon - gallery! Ah… ehm…. yeah! This weekend? :)
Please wait until my landrover is ready…Sunday evening! It`s my animago entry. In the last 2 weeks i work every day min 3h (or many more ;) )on it (in my Sparetime)… Just one picture in this gallery and i`m happy until i die ;)
current WiP: http://www.revoltic.de/grafiken/landrover_currentwip060309.jpg
Sorry this list is less complete than intended, Simon. As Bart mentioned, it was sort of rushed to press. Thanks for telling others about us!
spiderworm
Thanks!
We REALLY need to:
- gather and sort ALL known materials like this
- figure out what's still relevant to the vurrent version of Blender
- what needs to be upgraded or simply done better (some Blender tutorials have great content but the presentation is lacking — bad mic, mumbling, stammering, etc.). Blender is maturing into a very serious application that needs to have better representation in the tutorials available.
- have tutorials that are bite-sized and highly focused
- once-and-for-all set some standards by establishing a template and guidelines for anyone interested in creating a VIDEO (let's use modern technologies please) tutorial.
- only officially recognize tutorials that follow that standard.
- create a good logo that can be used to identify "officially approved" Blender tutorials. This will give the tutorial makers something to strive for and feel proud of having achieved. This will help to raise the level of effectiveness of the tutorials. You have to admit, there are quite a few that simply just aren't up to par.
@Kernon: good points. We need people who'll 'walk the talk' though (or: actually DO things instead of talking about them). If you think you're up to it, go ahead and take the initiative!
I don't know how you missed this essential link guys:
http://mediawiki.blender.org/index.php/Tutorials/Links
Material library: a lot of changes have happened in Blender's renderer since the last update of the matlib, it must be over 3 years ago that I last updated it. Even before we had any raytracing! However, as soon as I have the time (school permitting) I will be redoing these materials for the "modern day Blender". I still haven't decided on whether to only do procedural textures, or image maps as well, as they will bloat the library. Maybe there'll be two seperate blends. BTW, if anyone feels they have a good material they could donate, you can drop me a note and a blend file!
The link to BrianH's fur library doesn't work in Apple Safari.
In Firefox, I could download the zip-file, but could not unpack it.
Carlinhos
Another great site!
http://www.cgtextures.com/