<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: 64 or 32 bits? That is the question&#8230;</title>
	<atom:link href="http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 04 Dec 2008 00:29:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: fast remove hairs</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-42239</link>
		<dc:creator>fast remove hairs</dc:creator>
		<pubDate>Sun, 21 Jan 2007 16:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-42239</guid>
		<description>&lt;strong&gt;fast remove hairs&lt;/strong&gt;

fast remove hairs</description>
		<content:encoded><![CDATA[<p><strong>fast remove hairs</strong></p>
<p>fast remove hairs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DJ_ICS</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-16380</link>
		<dc:creator>DJ_ICS</dc:creator>
		<pubDate>Mon, 06 Nov 2006 18:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-16380</guid>
		<description>32? ... 64?
No matter if u r on a mac pro 64 who runs nativ 32 AND 64 apps without translating or emul!!! 
LOL ... I have to buy it quickly!</description>
		<content:encoded><![CDATA[<p>32? &#8230; 64?<br />
No matter if u r on a mac pro 64 who runs nativ 32 AND 64 apps without translating or emul!!!<br />
LOL &#8230; I have to buy it quickly!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: credit bureau report</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-2962</link>
		<dc:creator>credit bureau report</dc:creator>
		<pubDate>Wed, 24 May 2006 01:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-2962</guid>
		<description>&lt;strong&gt;credit bureau report&lt;/strong&gt;

jam Anton incompressible distrust disable mathematics credit http://www.available-credit-report.com/ </description>
		<content:encoded><![CDATA[<p><strong>credit bureau report</strong></p>
<p>jam Anton incompressible distrust disable mathematics credit <a href="http://www.available-credit-report.com/" rel="nofollow">http://www.available-credit-report.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ivan Paulos Tomé</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-1674</link>
		<dc:creator>Ivan Paulos Tomé</dc:creator>
		<pubDate>Tue, 02 May 2006 16:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-1674</guid>
		<description>I´m using 64 bit version of Blender and modelling a city to serve as a cenary for animations. Started with 32 bit, when the system surpasses 3 GB of Ram with 2 million vértices in 20 layers, the images cannot render anymore because of calloc/malloc errors.
Thanks to 64 bit I still continue the project without any issues.</description>
		<content:encoded><![CDATA[<p>I´m using 64 bit version of Blender and modelling a city to serve as a cenary for animations. Started with 32 bit, when the system surpasses 3 GB of Ram with 2 million vértices in 20 layers, the images cannot render anymore because of calloc/malloc errors.<br />
Thanks to 64 bit I still continue the project without any issues.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adkiller</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-533</link>
		<dc:creator>adkiller</dc:creator>
		<pubDate>Mon, 13 Mar 2006 03:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-533</guid>
		<description>I have updated my blender x64 release:
http://www.blender.org/forum/viewtopic.php?p=50914

Change Log:
Build P2 (March 13, 2006)
-Blender 32-bit compatibility fixes added.

Enjoy,
-Ad</description>
		<content:encoded><![CDATA[<p>I have updated my blender x64 release:<br />
<a href="http://www.blender.org/forum/viewtopic.php?p=50914" rel="nofollow">http://www.blender.org/forum/viewtopic.php?p=50914</a></p>
<p>Change Log:<br />
Build P2 (March 13, 2006)<br />
-Blender 32-bit compatibility fixes added.</p>
<p>Enjoy,<br />
-Ad</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Riccardo Gagliarducci</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-532</link>
		<dc:creator>Riccardo Gagliarducci</dc:creator>
		<pubDate>Sun, 12 Mar 2006 23:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-532</guid>
		<description>ali, for security reasons you can choose how many back files you want.</description>
		<content:encoded><![CDATA[<p>ali, for security reasons you can choose how many back files you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-497</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Fri, 10 Mar 2006 06:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-497</guid>
		<description>Actually, as far as I know Blender files are a straight dump from memory to disc, which makes them extremely fast to read and write. Pulling a 50MB Blender file through an XML parser would take a *long* time to read. In this case the choice was clearly made for speed. As long as the pros/heavy users such as the Orange and Plumiferos teams aren't complaining, I guess this isn't a real issue. Adding an optional XML exporter would be very nice though yes, exactly for the reason that you point out. Maybe there's already such a thing out there?</description>
		<content:encoded><![CDATA[<p>Actually, as far as I know Blender files are a straight dump from memory to disc, which makes them extremely fast to read and write. Pulling a 50MB Blender file through an XML parser would take a *long* time to read. In this case the choice was clearly made for speed. As long as the pros/heavy users such as the Orange and Plumiferos teams aren&#039;t complaining, I guess this isn&#039;t a real issue. Adding an optional XML exporter would be very nice though yes, exactly for the reason that you point out. Maybe there&#039;s already such a thing out there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ali</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-494</link>
		<dc:creator>ali</dc:creator>
		<pubDate>Thu, 09 Mar 2006 23:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-494</guid>
		<description>Well sangwoo you pointed out something I wasn't aware of.
Blend files aren't xml !!!  whaaaaaahahahahahhhaaa!  an opensource software with binary files. (ali rolling on the floor )
That's perfectly stupid.
When a file is corrupted or if you need to tweak, duplicate or simply make a converter or a third party tool
you are stuck because it is bbbbinnary. Amazing my friend. Hey I was about to stop working with some of my softs for blender but that's particularly bad news.
Especially when you know that python is a language of choice regarding xml management.

Wahhhhahahahahhahah!</description>
		<content:encoded><![CDATA[<p>Well sangwoo you pointed out something I wasn&#039;t aware of.<br />
Blend files aren&#039;t xml !!!  whaaaaaahahahahahhhaaa!  an opensource software with binary files. (ali rolling on the floor )<br />
That&#039;s perfectly stupid.<br />
When a file is corrupted or if you need to tweak, duplicate or simply make a converter or a third party tool<br />
you are stuck because it is bbbbinnary. Amazing my friend. Hey I was about to stop working with some of my softs for blender but that&#039;s particularly bad news.<br />
Especially when you know that python is a language of choice regarding xml management.</p>
<p>Wahhhhahahahahhahah!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ton</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-485</link>
		<dc:creator>ton</dc:creator>
		<pubDate>Thu, 09 Mar 2006 16:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-485</guid>
		<description>Hi, 

My warning not to use a 64 bits Blender for artwork is very serious. This is only for developers or testing now... we need to fix crucial parts in Blender first.
Expect big problems, random crashes and especially unreadable blender files if you use it... mostly issues we won't be able to fix for you.

I've scheduled to work in april on it.. so just a bit patience! :)

-Ton-</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>My warning not to use a 64 bits Blender for artwork is very serious. This is only for developers or testing now&#8230; we need to fix crucial parts in Blender first.<br />
Expect big problems, random crashes and especially unreadable blender files if you use it&#8230; mostly issues we won&#039;t be able to fix for you.</p>
<p>I&#039;ve scheduled to work in april on it.. so just a bit patience! :)</p>
<p>-Ton-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adkiller</title>
		<link>http://www.blendernation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-482</link>
		<dc:creator>adkiller</dc:creator>
		<pubDate>Thu, 09 Mar 2006 15:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/03/07/64-or-32-bits-that-is-the-question/#comment-482</guid>
		<description>New! Production quality versions of YafRay and Blender for Windows x64 are now available here:
http://www.blender.org/forum/viewtopic.php?t=8347</description>
		<content:encoded><![CDATA[<p>New! Production quality versions of YafRay and Blender for Windows x64 are now available here:<br />
<a href="http://www.blender.org/forum/viewtopic.php?t=8347" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=8347</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.113 seconds -->
