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Directly from SharpConstruct website:
"SharpConstruct is a 3D modeling program designed to paint depth on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to model organic shapes.

I know what You're thinking, I'm anything but illiterate ;-)
While surfing the web trying to waste my precious spare time (it's an hobby of mine) I fell on something funny: the "BlenderHeads Around the Globe" Frappr online service!
Are you tired of feeling like the only Blender User in your town/city/country/continent/planet (sorry actually no space positioning system available, complain about it at Nasa.com :-P)? Well go and search for another BlenderHead near you.
The General Hospital of Ciudad Real (Spain) has produced an impressive 5.5 minute video guide for their visitors. The video, which contains a wildly complex model of the hospital and its premises, is modeled, rendered and composited completely in Blender.
Continue Reading 'General Hospital of Ciudad Real (Spain) Video' »
Linux Magazine is looking for translators who can help him to translate a series of Python articles from French to English.
Continue Reading 'Translators Needed for French Python Articles' »
Tony Mobily, the Editor In Chief of Free Software Magazine is looking for Blender content for his magazine.
Continue Reading 'Call for Papers: Free Software Magazine' »
By Nathan Letwory
Since 2004 Blender has been buildable with SCons, an accurate build system implemented in Python. Although the first implementation of the scripts worked, over time it became clear that it was hard to maintain and to extend with the bigger new features in Blender.
Blender is having a great time during this period, Project Orange is boosting development and some mid-high level artists are getting interested in using this amazing piece of software; so it seems that after years Blender is getting the right amount of popularity/visibility it'll need to make a big step towards the professional audience.
If you forgot to buy your sweetheart a gift today, maybe there's hope yet! FoCus posted a short and sweet tutorial on modeling a rose.
Recently three different patches made their public debut in the last testing builds posted on blender.org's forum, the features introduced by those contributions are worth writing a small overview, so here we are.
I just finished updating the gallery on Blender.org. We again received amazing artwork last month. Congratulations for everyone who made it in!
Colin Litster writes some of the coolest Blender tutorials that I know. His most recent work is a very detailed introduction to creating a realistically animated ocean.
Continue Reading 'Tutorial: New Ocean Techniques in Blender' »
If you want to test your animation and special effects skills then maybe CgTalk's Ocean Simulation Challenge is a nice way to spend your weekend.
Linux.com features a review of the Wikibook 'Blender 3D: Noob to Pro' that was started by David Millet. It also sheds some light on David's new project: 'Blender 3D: Go Pro!'.
Anyone of us BlenderHeads know that in the last days CVS repository's code is being updated every 40-50 minutes, but only the brave hearted who tried to make a development build know what's going on in detail apart from Ton's rederer rewrite and noodles (the new node system for material definition and compositing).
This tutorial covers an interesting approach to creating 'cage' like objects.
Sonix points out on Elysiun that Honda has posted heaps of freely available DXF models of 20 products (cars, racing bikes and even a robot) on their website.
Continue Reading 'Official Honda DXF Models Available for Download' »
When Project Orange started, one of the ideas that was going around was to involve the community by having them make props or scripts. Probably the team reasoned that it was more work to coordinate such a community effort then it was to make all the stuff by themselves. Also, how do you involve a group without giving away too much of the plot? Once the team buried themselves in their work we didn't hear from the community effort again.
Continue Reading 'Orange Update: Call for Translations, Call for Textures' »
Yesterday I had connectivity problems with my ISP. I suspect their DHCP server died and a a result BlenderNation was unreachable for a few hours.
You are currently browsing the BlenderNation weblog archives for February, 2006.
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