Archive for February, 2006



(Not so) New modeling Tool

Directly from SharpConstruct website:

SharpConstruct Thumbnail"SharpConstruct is a 3D modeling program designed to paint depth on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to model organic shapes.

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Welcm t Frappr

by Federico "Lox" Lucignano

Frappr

I know what You're thinking, I'm anything but illiterate ;-)

While surfing the web trying to waste my precious spare time (it's an hobby of mine) I fell on something funny: the "BlenderHeads Around the Globe" Frappr online service!

Are you tired of feeling like the only Blender User in your town/city/country/continent/planet (sorry actually no space positioning system available, complain about it at Nasa.com :-P)? Well go and search for another BlenderHead near you.

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General Hospital of Ciudad Real (Spain) Video

General Hospital of Ciudad Real (Spain) The General Hospital of Ciudad Real (Spain) has produced an impressive 5.5 minute video guide for their visitors. The video, which contains a wildly complex model of the hospital and its premises, is modeled, rendered and composited completely in Blender.

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PythonLinux Magazine is looking for translators who can help him to translate a series of Python articles from French to English.

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Call for Papers: Free Software Magazine

Free Software MagazineTony Mobily, the Editor In Chief of Free Software Magazine is looking for Blender content for his magazine.

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The Big SCons rewrite

scons screenshotBy Nathan Letwory

Since 2004 Blender has been buildable with SCons, an accurate build system implemented in Python. Although the first implementation of the scripts worked, over time it became clear that it was hard to maintain and to extend with the bigger new features in Blender.

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Blender on Architectural Record

Archtectural Record Blender EntryBlender is having a great time during this period, Project Orange is boosting development and some mid-high level artists are getting interested in using this amazing piece of software; so it seems that after years Blender is getting the right amount of popularity/visibility it'll need to make a big step towards the professional audience.

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Tutorial: Modeling a Rose

rose tutorialIf you forgot to buy your sweetheart a gift today, maybe there's hope yet! FoCus posted a short and sweet tutorial on modeling a rose.

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Patch time

merge lastRecently three different patches made their public debut in the last testing builds posted on blender.org's forum, the features introduced by those contributions are worth writing a small overview, so here we are.

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Blender.org Gallery Updated: January 2006

gallery February 2006I just finished updating the gallery on Blender.org. We again received amazing artwork last month. Congratulations for everyone who made it in!

Tutorial: New Ocean Techniques in Blender

oceanColin Litster writes some of the coolest Blender tutorials that I know. His most recent work is a very detailed introduction to creating a realistically animated ocean.

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CgTalk Ocean Simulation Challenge

ocean shoreIf you want to test your animation and special effects skills then maybe CgTalk's Ocean Simulation Challenge is a nice way to spend your weekend.

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'Blender 3D: Noob to Pro' Reviewed

wikibooksLinux.com features a review of the Wikibook 'Blender 3D: Noob to Pro' that was started by David Millet. It also sheds some light on David's new project: 'Blender 3D: Go Pro!'.

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CVS: what's going on

Anyone of us BlenderHeads know that in the last days CVS repository's code is being updated every 40-50 minutes, but only the brave hearted who tried to make a development build know what's going on in detail apart from Ton's rederer rewrite and noodles (the new node system for material definition and compositing).

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Tutorial: "Cage" Technique

cageThis tutorial covers an interesting approach to creating 'cage' like objects.

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hondaSonix points out on Elysiun that Honda has posted heaps of freely available DXF models of 20 products (cars, racing bikes and even a robot) on their website.

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orange whiteWhen Project Orange started, one of the ideas that was going around was to involve the community by having them make props or scripts. Probably the team reasoned that it was more work to coordinate such a community effort then it was to make all the stuff by themselves. Also, how do you involve a group without giving away too much of the plot? Once the team buried themselves in their work we didn't hear from the community effort again.

Continue Reading 'Orange Update: Call for Translations, Call for Textures' »

BlenderNation Downtime

Yesterday I had connectivity problems with my ISP. I suspect their DHCP server died and a a result BlenderNation was unreachable for a few hours.




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