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	<title>Comments on: CVS: what&#039;s going on - Chapter II</title>
	<atom:link href="http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 06 Sep 2008 18:01:56 +0000</pubDate>
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		<item>
		<title>By: SreckoMicic</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-546</link>
		<dc:creator>SreckoMicic</dc:creator>
		<pubDate>Tue, 14 Mar 2006 10:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-546</guid>
		<description>As I understand with this CVS I can't take Z values from rendered image, cause Ton disabled passes ??</description>
		<content:encoded><![CDATA[<p>As I understand with this CVS I can&#039;t take Z values from rendered image, cause Ton disabled passes ??</p>
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	</item>
	<item>
		<title>By: Digital FX Artist</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-445</link>
		<dc:creator>Digital FX Artist</dc:creator>
		<pubDate>Mon, 06 Mar 2006 19:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-445</guid>
		<description>I posted on another page the idea of having a GIMP node in blender. This would allow you to use any GIMP effect on any texture in blender. Just wanted to know if this was possible or not?</description>
		<content:encoded><![CDATA[<p>I posted on another page the idea of having a GIMP node in blender. This would allow you to use any GIMP effect on any texture in blender. Just wanted to know if this was possible or not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Florinel</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-400</link>
		<dc:creator>Florinel</dc:creator>
		<pubDate>Thu, 02 Mar 2006 10:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-400</guid>
		<description>Fantastic list of improvements, thank you very much!!!

Agree with Silgrin4D, "when the internal renderer will get its own automatic depth of field?". Its a "must have" for any professional 3D app.</description>
		<content:encoded><![CDATA[<p>Fantastic list of improvements, thank you very much!!!</p>
<p>Agree with Silgrin4D, &#034;when the internal renderer will get its own automatic depth of field?&#034;. Its a &#034;must have&#034; for any professional 3D app.</p>
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	</item>
	<item>
		<title>By: Neil Hunt</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-379</link>
		<dc:creator>Neil Hunt</dc:creator>
		<pubDate>Tue, 28 Feb 2006 21:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-379</guid>
		<description>The regular summary will be terrific, thanks!</description>
		<content:encoded><![CDATA[<p>The regular summary will be terrific, thanks!</p>
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	</item>
	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-369</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Tue, 28 Feb 2006 16:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-369</guid>
		<description>-Lox....!
Thanks for you Informations about this!

seeyA


Vassilios</description>
		<content:encoded><![CDATA[<p>-Lox&#8230;.!<br />
Thanks for you Informations about this!</p>
<p>seeyA</p>
<p>Vassilios</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-368</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 28 Feb 2006 16:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-368</guid>
		<description>@Vassilios:
I have taken a look at those patches, if they'll not be merged in the official CVS for the next Chapter here at BlenderNation then I'm going to include them for sure.

In general I'm not going to include patches for functional fetures that will make users' creation loose any kind of data if the official version isn't going to have those ones (e.g. new nodes, new shaders etc.).</description>
		<content:encoded><![CDATA[<p>@Vassilios:<br />
I have taken a look at those patches, if they&#039;ll not be merged in the official CVS for the next Chapter here at BlenderNation then I&#039;m going to include them for sure.</p>
<p>In general I&#039;m not going to include patches for functional fetures that will make users&#039; creation loose any kind of data if the official version isn&#039;t going to have those ones (e.g. new nodes, new shaders etc.).</p>
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	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-366</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Tue, 28 Feb 2006 15:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-366</guid>
		<description>Hallo Lox Federico!

-Is this possible to add also this Patch in the Next Blender Nation Testing Build for Windows?
PATCH:
From this Topic for Features Request in Blenders Developers Forum???
http://www.blender.org/forum/viewtopic.php?t=7771

seeYa</description>
		<content:encoded><![CDATA[<p>Hallo Lox Federico!</p>
<p>-Is this possible to add also this Patch in the Next Blender Nation Testing Build for Windows?<br />
PATCH:<br />
From this Topic for Features Request in Blenders Developers Forum???<br />
<a href="http://www.blender.org/forum/viewtopic.php?t=7771" rel="nofollow">http://www.blender.org/forum/viewtopic.php?t=7771</a></p>
<p>seeYa</p>
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	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-364</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 28 Feb 2006 13:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-364</guid>
		<description>My mmap patch is on the tracker at projects.blender.org along with the ior-presets and transmittivity ones, the cygwin makefiles have just been fixed on the CVS tree, the python scripts are already there in source format, the GUI theme is embedded in the .B.blend file, the splash screen is on Elysiun; all the remaining source files can be grabbed from the CVS repository. ;-)</description>
		<content:encoded><![CDATA[<p>My mmap patch is on the tracker at projects.blender.org along with the ior-presets and transmittivity ones, the cygwin makefiles have just been fixed on the CVS tree, the python scripts are already there in source format, the GUI theme is embedded in the .B.blend file, the splash screen is on Elysiun; all the remaining source files can be grabbed from the CVS repository. ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coltseavers</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-361</link>
		<dc:creator>Coltseavers</dc:creator>
		<pubDate>Tue, 28 Feb 2006 13:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-361</guid>
		<description>2Lox_federico: Can we grab your sources or your patches?

thanks</description>
		<content:encoded><![CDATA[<p>2Lox_federico: Can we grab your sources or your patches?</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Silgrin4D</title>
		<link>http://www.blendernation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-355</link>
		<dc:creator>Silgrin4D</dc:creator>
		<pubDate>Tue, 28 Feb 2006 10:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/27/cvs-whats-going-on-chapter-ii/#comment-355</guid>
		<description>Wow, Kerkythea *does need* a better exporter! ;) But when the internal renderer will get its own automatic depth of field?! It`s so basic feature for photorealistic rendering, and struggling with the "Manual" imitation with a camera parented to a circle is a mad job. Gentlemen, be so generous and include this feature after all. This is what I miss in Blender since I started using it!</description>
		<content:encoded><![CDATA[<p>Wow, Kerkythea *does need* a better exporter! ;) But when the internal renderer will get its own automatic depth of field?! It`s so basic feature for photorealistic rendering, and struggling with the &#034;Manual&#034; imitation with a camera parented to a circle is a mad job. Gentlemen, be so generous and include this feature after all. This is what I miss in Blender since I started using it!</p>
]]></content:encoded>
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