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	<title>Comments on: Radiance: Blender FPS goes Pro</title>
	<atom:link href="http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 04 Dec 2008 01:40:21 +0000</pubDate>
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		<item>
		<title>By: thecheet</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368110</link>
		<dc:creator>thecheet</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368110</guid>
		<description>any ideas of what i could add or change</description>
		<content:encoded><![CDATA[<p>any ideas of what i could add or change</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thecheet</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368109</link>
		<dc:creator>thecheet</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-368109</guid>
		<description>ive been working on a script for a fps
this is my script

import rasterizer as r 
import gamelogic

msensor.cont.getSensor(mouse)
con.cont.getController(move)
Motion.cont.getActuatros(mousemove)
int.gt=1
float.y=1.000
float.x=1.000</description>
		<content:encoded><![CDATA[<p>ive been working on a script for a fps<br />
this is my script</p>
<p>import rasterizer as r<br />
import gamelogic</p>
<p>msensor.cont.getSensor(mouse)<br />
con.cont.getController(move)<br />
Motion.cont.getActuatros(mousemove)<br />
int.gt=1<br />
float.y=1.000<br />
float.x=1.000</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319564</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 05 May 2008 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319564</guid>
		<description>Vaporware, anyone?</description>
		<content:encoded><![CDATA[<p>Vaporware, anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TK-425</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-22391</link>
		<dc:creator>TK-425</dc:creator>
		<pubDate>Wed, 06 Dec 2006 02:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-22391</guid>
		<description>It comes out in 2007.

..Oddly the screenshots seem to be missing though.</description>
		<content:encoded><![CDATA[<p>It comes out in 2007.</p>
<p>..Oddly the screenshots seem to be missing though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enivob</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-3023</link>
		<dc:creator>Enivob</dc:creator>
		<pubDate>Wed, 24 May 2006 14:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-3023</guid>
		<description>I don't understand, how do I view the game?</description>
		<content:encoded><![CDATA[<p>I don&#039;t understand, how do I view the game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3dguru</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-434</link>
		<dc:creator>3dguru</dc:creator>
		<pubDate>Sun, 05 Mar 2006 16:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-434</guid>
		<description>cool , i hope you finish your game and show the world how far the blender game engine is cool</description>
		<content:encoded><![CDATA[<p>cool , i hope you finish your game and show the world how far the blender game engine is cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Herch</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-417</link>
		<dc:creator>Matt Herch</dc:creator>
		<pubDate>Fri, 03 Mar 2006 12:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-417</guid>
		<description>Wow, what kind of machine does this guy have?

Whatever it is, I want it!!</description>
		<content:encoded><![CDATA[<p>Wow, what kind of machine does this guy have?</p>
<p>Whatever it is, I want it!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Th3w-san</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-325</link>
		<dc:creator>Th3w-san</dc:creator>
		<pubDate>Mon, 27 Feb 2006 02:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-325</guid>
		<description>Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there's AI and viewmodels onscreen...

That little control panel thing looks spiffy.</description>
		<content:encoded><![CDATA[<p>Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there&#039;s AI and viewmodels onscreen&#8230;</p>
<p>That little control panel thing looks spiffy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howitzer</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-320</link>
		<dc:creator>Howitzer</dc:creator>
		<pubDate>Sun, 26 Feb 2006 18:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-320</guid>
		<description>Well, the foundation still sells the gamekit, and there are python api documentation downloads available too.  It's interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.</description>
		<content:encoded><![CDATA[<p>Well, the foundation still sells the gamekit, and there are python api documentation downloads available too.  It&#039;s interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.</p>
]]></content:encoded>
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	<item>
		<title>By: AniCator</title>
		<link>http://www.blendernation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319</link>
		<dc:creator>AniCator</dc:creator>
		<pubDate>Sun, 26 Feb 2006 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/26/radiance-blender-fps-goes-pro/#comment-319</guid>
		<description>Looks very pro, I would say.
The Blender Game Engine can do a lot without big hard self-written Python Scripts.
Little weird that B only posted once on Elysiun.com and that is this post.
Where did he learned all this stuff?</description>
		<content:encoded><![CDATA[<p>Looks very pro, I would say.<br />
The Blender Game Engine can do a lot without big hard self-written Python Scripts.<br />
Little weird that B only posted once on Elysiun.com and that is this post.<br />
Where did he learned all this stuff?</p>
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