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	<title>Comments on: Improved layer management</title>
	<atom:link href="http://www.blendernation.com/2006/02/24/improved-layer-management/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/02/24/improved-layer-management/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 21 Aug 2008 21:28:01 +0000</pubDate>
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		<item>
		<title>By: prozac</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-66547</link>
		<dc:creator>prozac</dc:creator>
		<pubDate>Mon, 05 Mar 2007 13:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-66547</guid>
		<description>&lt;strong&gt;prozac&lt;/strong&gt;

upaw oij</description>
		<content:encoded><![CDATA[<p><strong>prozac</strong></p>
<p>upaw oij</p>
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	<item>
		<title>By: Coltseavers</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-309</link>
		<dc:creator>Coltseavers</dc:creator>
		<pubDate>Sat, 25 Feb 2006 23:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-309</guid>
		<description>exactly Anton and PamTango, but people prefers to cry about candy and munchy stuff.
Layermanager is "fundamental" as the Outliner, outliner was never asked - except by me :) - but once used, nobody goes on without.
Timo: Not just Flash has a great LM, look at earlier version of Maya, simple and efficient.

Well, i don't know this script, thanks for it!
Why LM

cheers

LG: Again a refused patch? :) anyway, i've never seen this patch before, damn it useful

Disclaimer: Look at LG's Boundingbox patch, for those of us having a sucking gfx card.</description>
		<content:encoded><![CDATA[<p>exactly Anton and PamTango, but people prefers to cry about candy and munchy stuff.<br />
Layermanager is &#034;fundamental&#034; as the Outliner, outliner was never asked - except by me :) - but once used, nobody goes on without.<br />
Timo: Not just Flash has a great LM, look at earlier version of Maya, simple and efficient.</p>
<p>Well, i don&#039;t know this script, thanks for it!<br />
Why LM</p>
<p>cheers</p>
<p>LG: Again a refused patch? :) anyway, i&#039;ve never seen this patch before, damn it useful</p>
<p>Disclaimer: Look at LG&#039;s Boundingbox patch, for those of us having a sucking gfx card.</p>
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	<item>
		<title>By: PamTango</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-307</link>
		<dc:creator>PamTango</dc:creator>
		<pubDate>Sat, 25 Feb 2006 17:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-307</guid>
		<description>If the layer info could be included in the outline that would be enough for me.
Naming layers in the outline, would also be useful, as well as color coding.</description>
		<content:encoded><![CDATA[<p>If the layer info could be included in the outline that would be enough for me.<br />
Naming layers in the outline, would also be useful, as well as color coding.</p>
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	<item>
		<title>By: Anton</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-301</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Sat, 25 Feb 2006 05:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-301</guid>
		<description>Well if enough people put it into the blender wish list. Perhaps the development team will take a more serious look at it. I for one hate using the layers in part because it's not as helpful as it could be. Like in GIMP for example the layers feature is well done and easy to use. I know it would have to be something like a pop up menu or drop down...but I think a pop up would be easier to work with especially if there was a handy Keyboard shortcut.</description>
		<content:encoded><![CDATA[<p>Well if enough people put it into the blender wish list. Perhaps the development team will take a more serious look at it. I for one hate using the layers in part because it&#039;s not as helpful as it could be. Like in GIMP for example the layers feature is well done and easy to use. I know it would have to be something like a pop up menu or drop down&#8230;but I think a pop up would be easier to work with especially if there was a handy Keyboard shortcut.</p>
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	<item>
		<title>By: VividHazE</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-300</link>
		<dc:creator>VividHazE</dc:creator>
		<pubDate>Sat, 25 Feb 2006 05:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-300</guid>
		<description>WOW! I never realised what I was missing until I installed this script :)  Very impressed with its features.

Only thing is it gets a bit in the way as it has to be in a window (unless I'm stupid and there is a way), plus you have to keep switching to the script panel to see it.

I think if there was a small button beside the existing layers and when you clicked it it opened, like the strands menu or the game settings in the format bit.

Though I know it isn't possible unless it was coded into Blender.</description>
		<content:encoded><![CDATA[<p>WOW! I never realised what I was missing until I installed this script :)  Very impressed with its features.</p>
<p>Only thing is it gets a bit in the way as it has to be in a window (unless I&#039;m stupid and there is a way), plus you have to keep switching to the script panel to see it.</p>
<p>I think if there was a small button beside the existing layers and when you clicked it it opened, like the strands menu or the game settings in the format bit.</p>
<p>Though I know it isn&#039;t possible unless it was coded into Blender.</p>
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	<item>
		<title>By: Tio Ilmo</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-296</link>
		<dc:creator>Tio Ilmo</dc:creator>
		<pubDate>Fri, 24 Feb 2006 16:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-296</guid>
		<description>The first time I heard about layers in animation was when I opened the Flash 2D Application.

They have a nice layer system. You can open as many layers you want (although I think 20 is enough to be organized). Suppose you just need 2 layers in your project, you do not need to show 20 layers in the Menu as Blender 3d default works. The best in Flash layers is the way they manage the status of the layers. They have some little bottons beside each layer where you can just click to chose if the layer is locked, visible etc ... If a developer analised the Flash layer system i think he could extract many ideas to Blender 3D become better in this tool.

I think it sounds a good idea improve the Blender 3D layers layout to something like Flash layers structure, but I do not know if it is totaly applicable.

Thanks,</description>
		<content:encoded><![CDATA[<p>The first time I heard about layers in animation was when I opened the Flash 2D Application.</p>
<p>They have a nice layer system. You can open as many layers you want (although I think 20 is enough to be organized). Suppose you just need 2 layers in your project, you do not need to show 20 layers in the Menu as Blender 3d default works. The best in Flash layers is the way they manage the status of the layers. They have some little bottons beside each layer where you can just click to chose if the layer is locked, visible etc &#8230; If a developer analised the Flash layer system i think he could extract many ideas to Blender 3D become better in this tool.</p>
<p>I think it sounds a good idea improve the Blender 3D layers layout to something like Flash layers structure, but I do not know if it is totaly applicable.</p>
<p>Thanks,</p>
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	<item>
		<title>By: lguillaume</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-290</link>
		<dc:creator>lguillaume</dc:creator>
		<pubDate>Fri, 24 Feb 2006 12:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-290</guid>
		<description>Hello, I was made a patch a year ago to enable layer naming a coloring layer to learn programmation, the patch was rejected but if you want to have a look, you can find it at http://projects.blender.org/tracker/index.php?func=detail&#38;aid=2459&#38;group_id=9&#38;atid=127</description>
		<content:encoded><![CDATA[<p>Hello, I was made a patch a year ago to enable layer naming a coloring layer to learn programmation, the patch was rejected but if you want to have a look, you can find it at <a href="http://projects.blender.org/tracker/index.php?func=detail&amp;aid=2459&amp;group_id=9&amp;atid=127" rel="nofollow">http://projects.blender.org/tracker/index.php?func=detail&amp;aid=2459&amp;group_id=9&amp;atid=127</a></p>
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	<item>
		<title>By: basse</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-289</link>
		<dc:creator>basse</dc:creator>
		<pubDate>Fri, 24 Feb 2006 11:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-289</guid>
		<description>too bad blender resets python view when you hit ctrl-z (undo).. 
makes these kind of toolbox scripts a bit tedious to use.. 

.b</description>
		<content:encoded><![CDATA[<p>too bad blender resets python view when you hit ctrl-z (undo)..<br />
makes these kind of toolbox scripts a bit tedious to use.. </p>
<p>.b</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-288</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Fri, 24 Feb 2006 10:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-288</guid>
		<description>"Special wireframe colors for different layers" cannot be done right through scripting, it needs to be implemented in the Blender 3D View C code. Just don't stop to hope ;-)</description>
		<content:encoded><![CDATA[<p>&#034;Special wireframe colors for different layers&#034; cannot be done right through scripting, it needs to be implemented in the Blender 3D View C code. Just don&#039;t stop to hope ;-)</p>
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	</item>
	<item>
		<title>By: 3dre</title>
		<link>http://www.blendernation.com/2006/02/24/improved-layer-management/#comment-287</link>
		<dc:creator>3dre</dc:creator>
		<pubDate>Fri, 24 Feb 2006 10:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/24/improved-layer-management/#comment-287</guid>
		<description>So good, naming layers was a big wish. No more searching through layers.
Locking is also good. Maybe background layer support?
Special wireframe colors for different layers?

Keep up the good work :)</description>
		<content:encoded><![CDATA[<p>So good, naming layers was a big wish. No more searching through layers.<br />
Locking is also good. Maybe background layer support?<br />
Special wireframe colors for different layers?</p>
<p>Keep up the good work :)</p>
]]></content:encoded>
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