General Hospital of Ciudad Real (Spain) Video

General Hospital of Ciudad Real (Spain) The General Hospital of Ciudad Real (Spain) has produced an impressive 5.5 minute video guide for their visitors. The video, which contains a wildly complex model of the hospital and its premises, is modeled, rendered and composited completely in Blender.

Carlos Gonzalez Morcillo, Technical Director of the project, writes:

The purpose of this project is the creation of a high-quality 3D video about the General Hospital of Ciudad Real (Spain) that serves as a global guide to their users.

The huge complexity of this building requires a high perspective in the visualization. The virtual 3D model can be used in other projects (as dynamic route generation, 3D plans, …). This work, co-financied by various institutions, was totally made with Blender (even the video composition), under GNU/Linux.

The render was made with Ambient Occlusion. We used a modified version of Oscar (with Ganglia Cluster) to render the scenes… I can't remember the exact number of computers used in rendering, but at least, there were 60 Pentium IV with 1 GB RAM. The total render time (using this machines) was less than 1 week. The rendering process was made using the computers of the Escuela Superior de Informática (University of Castilla-La Mancha), using the technical support of Supercomputation Service of this institution.

The video is available in three formats:

On the project's website you'll also find a gallery with two high-resolution posters.



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3 Responses to “General Hospital of Ciudad Real (Spain) Video”  

  1. 1 Simon Edit Link

    Nice Video and presentation…unfortunately my spain is not so good to understand the audio comment.

  2. 2 Paul Edit Link

    Very impressive from a modelling/blender point of view. Congratulations !

    Unfortunately the building itself looks like a prison.

  3. 3 lox_federico Edit Link

    "Unfortunately the building itself looks like a prison".

    LOL

    Anyhow, good work, maybe some details are missing and some interior materials have too much specularity/reflectivity but it's still the biggest Architectural Project carried on using Blender so far.

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