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	<title>Comments on: Patch time</title>
	<atom:link href="http://www.blendernation.com/2006/02/13/patch-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/02/13/patch-time/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 10:49:08 +0000</pubDate>
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		<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-257</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 21 Feb 2006 00:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-257</guid>
		<description>Well, Peter's contribution is already in the CVS repository and I've tested the FFMPEG thing under Windows without issues.

Don't remember if that feature is available in the build I've attached to this article, but there will be for sure in the one I'm going to release near Thursday :-D

Stat tuned.</description>
		<content:encoded><![CDATA[<p>Well, Peter&#039;s contribution is already in the CVS repository and I&#039;ve tested the FFMPEG thing under Windows without issues.</p>
<p>Don&#039;t remember if that feature is available in the build I&#039;ve attached to this article, but there will be for sure in the one I&#039;m going to release near Thursday :-D</p>
<p>Stat tuned.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-256</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Mon, 20 Feb 2006 23:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-256</guid>
		<description>I read the Documentation from Peter Schaile!
a little German:Hallo Peter Gute Arbeit!Klingt alles so Geil!!Bin wirklich beeindruckt was ich da alles gelesen habe in deiner Documantation ueber Blenders Sequencer!!!!Amazing!!!
Quesion:will this all Changes for the Blenders Sequencer also for Windows Blender Version or only Linux....and when ...version 2.42 or later???

Vielen Dank!

Thanks</description>
		<content:encoded><![CDATA[<p>I read the Documentation from Peter Schaile!<br />
a little German:Hallo Peter Gute Arbeit!Klingt alles so Geil!!Bin wirklich beeindruckt was ich da alles gelesen habe in deiner Documantation ueber Blenders Sequencer!!!!Amazing!!!<br />
Quesion:will this all Changes for the Blenders Sequencer also for Windows Blender Version or only Linux&#8230;.and when &#8230;version 2.42 or later???</p>
<p>Vielen Dank!</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Schlaile</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-229</link>
		<dc:creator>Peter Schlaile</dc:creator>
		<pubDate>Sun, 19 Feb 2006 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-229</guid>
		<description>Just have begun to document all changes I made.
Take a look at http://peter.schlaile.de/blender/sequencer/index.html</description>
		<content:encoded><![CDATA[<p>Just have begun to document all changes I made.<br />
Take a look at <a href="http://peter.schlaile.de/blender/sequencer/index.html" rel="nofollow">http://peter.schlaile.de/blender/sequencer/index.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-180</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Wed, 15 Feb 2006 18:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-180</guid>
		<description>NLE Editor isn't a new tool, is simply a simple way of referring to the Sequence Editor enhanced by the last commitments of Peter Schlaile, here's a small changelog:

* MPEG-seeking improved a lot
* IPOs working on hdaudio
* IPO-Frame-Locking working on audio-tracks.
* ffmpeg-write support working (including audio multiplexing) Includes common presets (DVD, SVCD, etc.)
* frameserver support (starts a small webserver to send arbitrary frames over the wire)
* vfapi-plugin in release/windows/contrib to connect TMPGenc to the frameserver. And yes, TMPGenc runs perfectly in wine nowadays.
* extended the sequencer-plugin interface, so that sequencer-plugins can have private data allocated per instance
* used that feature to port the "dynamic noise reduction" VirtualDub plugin to blender (making it
realtime by the way...)

Thanks to these changes the Sequence Editor can be really used as a NLE Editor for long movies (Peter used it for his 2 hours long video)</description>
		<content:encoded><![CDATA[<p>NLE Editor isn&#039;t a new tool, is simply a simple way of referring to the Sequence Editor enhanced by the last commitments of Peter Schlaile, here&#039;s a small changelog:</p>
<p>* MPEG-seeking improved a lot<br />
* IPOs working on hdaudio<br />
* IPO-Frame-Locking working on audio-tracks.<br />
* ffmpeg-write support working (including audio multiplexing) Includes common presets (DVD, SVCD, etc.)<br />
* frameserver support (starts a small webserver to send arbitrary frames over the wire)<br />
* vfapi-plugin in release/windows/contrib to connect TMPGenc to the frameserver. And yes, TMPGenc runs perfectly in wine nowadays.<br />
* extended the sequencer-plugin interface, so that sequencer-plugins can have private data allocated per instance<br />
* used that feature to port the &#034;dynamic noise reduction&#034; VirtualDub plugin to blender (making it<br />
realtime by the way&#8230;)</p>
<p>Thanks to these changes the Sequence Editor can be really used as a NLE Editor for long movies (Peter used it for his 2 hours long video)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claws</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-163</link>
		<dc:creator>Claws</dc:creator>
		<pubDate>Tue, 14 Feb 2006 13:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-163</guid>
		<description>NLE Editor? more info pls. :)</description>
		<content:encoded><![CDATA[<p>NLE Editor? more info pls. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lox_federico</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-159</link>
		<dc:creator>lox_federico</dc:creator>
		<pubDate>Tue, 14 Feb 2006 09:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-159</guid>
		<description>NLE Editor is not a patch anymore, is an embedded feature of the software right now ;-) This was only a little overview for who didn't know what those new tools are :-)</description>
		<content:encoded><![CDATA[<p>NLE Editor is not a patch anymore, is an embedded feature of the software right now ;-) This was only a little overview for who didn&#039;t know what those new tools are :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tripdragon</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-158</link>
		<dc:creator>tripdragon</dc:creator>
		<pubDate>Tue, 14 Feb 2006 03:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-158</guid>
		<description>What about the NLE Editor ???</description>
		<content:encoded><![CDATA[<p>What about the NLE Editor ???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Koba</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-156</link>
		<dc:creator>Koba</dc:creator>
		<pubDate>Mon, 13 Feb 2006 09:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-156</guid>
		<description>Keep up the amazing work Nathan! Python nodes may well surpass PyTex if you allow Python nodes to act as textures.

Really looking forward to this.

Koba</description>
		<content:encoded><![CDATA[<p>Keep up the amazing work Nathan! Python nodes may well surpass PyTex if you allow Python nodes to act as textures.</p>
<p>Really looking forward to this.</p>
<p>Koba</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico "Lox" Lucignano</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-155</link>
		<dc:creator>Federico "Lox" Lucignano</dc:creator>
		<pubDate>Mon, 13 Feb 2006 09:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-155</guid>
		<description>The download was unavailable in the early morning due to a server problem, now You can download from the link reported in the article.

Sorry for the inconvenience :-\</description>
		<content:encoded><![CDATA[<p>The download was unavailable in the early morning due to a server problem, now You can download from the link reported in the article.</p>
<p>Sorry for the inconvenience :-\</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: olivS (Olivier Saraja)</title>
		<link>http://www.blendernation.com/2006/02/13/patch-time/#comment-153</link>
		<dc:creator>olivS (Olivier Saraja)</dc:creator>
		<pubDate>Mon, 13 Feb 2006 08:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/02/13/patch-time/#comment-153</guid>
		<description>There is also the all new Angle Based Flatening for better LSCM results. The two following pics illustrate the results obtained with no pinning:

http://users.pandora.be/blendix/snurgle.png
http://users.pandora.be/blendix/snurgle_flattened.png

truly impressive from my point of view!

More info about the new Merge tools:
http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html

More info about the new Array modifier:
http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier

Some example pictures in the later link are truly awesome!

Cheers,
olivS</description>
		<content:encoded><![CDATA[<p>There is also the all new Angle Based Flatening for better LSCM results. The two following pics illustrate the results obtained with no pinning:</p>
<p><a href="http://users.pandora.be/blendix/snurgle.png" rel="nofollow">http://users.pandora.be/blendix/snurgle.png</a><br />
<a href="http://users.pandora.be/blendix/snurgle_flattened.png" rel="nofollow">http://users.pandora.be/blendix/snurgle_flattened.png</a></p>
<p>truly impressive from my point of view!</p>
<p>More info about the new Merge tools:<br />
<a href="http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html" rel="nofollow">http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html</a></p>
<p>More info about the new Array modifier:<br />
<a href="http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier" rel="nofollow">http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier</a></p>
<p>Some example pictures in the later link are truly awesome!</p>
<p>Cheers,<br />
olivS</p>
]]></content:encoded>
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